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EQUALIZATION

  applies  equalization  to  the 

drum kit's output.
This section includes the following submenu:

PRESET

 (selection of equalization presets) 

Loudness 1

   Gentle loudness boost

Loudness 2

   Loudness boost

Booster

         Massive boost

Boomy 1

       Boomy room correction: cut @ 90Hz

Boomy 2       

Boomy room correction:cut @ 80Hz and gentle high boost                                             

Following are the parameters that can be changed if you want to customize your EQ 
settings:

LOW GAIN

: -15dB to +15dB range

LOW FREQ

: 30 Hz to 450 Hz range

MID FREQ

: 50 Hz to 9800Hz range

MID GAIN

: -15dB to +15dB range

MID Q

: 0.2 to 4.9 range

HIGH GAIN

: -15dB to +15dB range

HIGH FREQ

: 1000 Hz to 19800 Hz range

When you change drum kits or power off the Sound Module, the instruments are returned 
to their default equalization values.

8

The 

MIDI

  menu  is  used  to  set  up  MIDI 

parameters.
The  following  submenus  are  included  in  this 
section:

INPUT

 -> IN ENABLE, IN DISABLE, IN OMNI, IN 

ADDR

OUTPUT

 -> OUT ENABLE, OUT DISABLE, OUT 

ADDR 

IN ENABLE

: enable MIDI input

IN DISABLE

: disable MIDI input

IN OMNI

: enable input omni address

IN ADDR

: 1-16 range

OUT ENABLE

: enable MIDI output

OUT DISABLE

: disable MIDI output

OUT ADDR

: 1-16 range

*PRESET
 LOW_GAIN
 LOW_FREQ
 MID_GAIN

*INPUT
 OUTPUT

*IN_ENABLE
>IN_DISABLE
 IN_OMNI
 IN_ADDR

 3.2 -

 EQUALIZATION

 3.3 -

 MIDI

Colour

: Real environments tend to attenuate the high frequencies due to the damping 

properties of the materials the walls are made of, or of objects in the room, which mostly 
absorb high frequencies. The Colour parameter controls the amount of this absorption 
and can be used to simulate different types of hall padding (0% - 100%).

HPF

: Sets the cut-off frequency below which the dry sound is not reverberated. It can be 

used to avoid rumbling in the low frequencies, depending on the source sound (30Hz - 
1800 Hz).

When you change the drum kit or power off the Sound Module, the instruments return to 
their default reverb value (0%).
To save your configuration, use the "CREATE KIT" procedure (see page 11).

Summary of Contents for YES

Page 1: ...www markdrum it OWNER S MANUAL AN AMAZING FEEL ACOUSTIC DRUMS INCREDIBLY CLOSE TO THAT OF AN AMAZING FEEL ACOUSTIC DRUMS INCREDIBLY CLOSE TO THAT OF firmware rev_1 7 v 19 july 2012 ...

Page 2: ...n dropped 14 Warning to reduce the risk of fire or electric shock do not expose this apparatus to rain or moisture and objects filled with liquids such as vases should not be placed on this apparatus 15 The socket outlet shall be installed near the equipment and shall be easily accessible 16 The power cord must be unplugged prior to servicing MORE INFORMATION For warranty and service information p...

Page 3: ...11 12 Congratulations on your purchase of Mark Drum YES This manual will help you get the most out of your Mark Drum YES electronic drum kit To discover and understand the exciting features of your YES Sound Module please read this manual in its entirety If you have any questions after reading please feel free to contact our Online Customer Service Department at Download and save the manual to kee...

Page 4: ...e the original sound To return to the INSTRUMENT MENUS press OK 1 Instrument Menus The last letter of the instrument s name will appear as P L or K for example Electro K P indicates that Player Immersion can be used with the selected instrument L indicates that Layer is available for that instrument and K means that Kaleidoscopic is available When you change the drum kit or power off the Sound Mod...

Page 5: ... off the Sound Module the default compression settings on the instruments will be restored To save your configuration use the CREATE KIT procedure see page 11 LAYER found in the instrument s menu adds a Layer percentage value from 0 to 100 for the instrument selected The layer settings for the whole drum kit can be set up by pressing CREATIVE FX and scrolling to the LAYER menu If no layer is avail...

Page 6: ...being hit HIHAT SPEED only for hi hat defines the speed at which the closed hi hat sound is produced each time the hi hat pedal is pressed ACTION 0 10 range allows you to optimize the action according to how heavily you normally play 0 is for drummers with a light touch 10 is for heavy hitting drummers result in an unnatural volume boost but this function is designed to keep the volume level consi...

Page 7: ...closest to the rack lock When you start hearing sounds from the snare the calibration is complete 1 9 CALIBRATION 1 10 CONFIGURE REVERB RIM 0 100 range is the value of the REVERB on the special sound assigned to the RIM VOLUME RIM 0 100 range is the volume level of the special sound associated to the RIM When you change drum kits or power off the Sound Module the instrument will be returned to its...

Page 8: ... PLAYER_IMMERSION TRIGGER CONFIGURE RESTORE_FACTORY PLAYER_IMMERSION LAYER KALEIDOSCOPIC 1 11 RESTORE FACTORY 2 CREATIVE FX To configure pads use the following procedure 1 Turn off the Sound Module 2 Connect the instrument directly to the Sound Module 3 Turn on the Sound Module 4 Select the CONFIGURE option The following message will appear CONFIGURE WARNING CHANGE PAD NAME Press OK 5 Note if the ...

Page 9: ...ll 3 5 sec If you want to customize your reverb settings the following parameters can be modified Level Controls the amount of the effect 0 100 Pre delay Sets the amount of time elapsing between the dry sound and the onset of reverberation It can be used to create a sense of distance and volume within an acoustic space 0 200 msec Diffusion Controls the degree to which the density of the initial ec...

Page 10: ... ENABLE IN DISABLE IN OMNI IN ADDR OUTPUT OUT ENABLE OUT DISABLE OUT ADDR IN ENABLE enable MIDI input IN DISABLE disable MIDI input IN OMNI enable input omni address IN ADDR 1 16 range OUT ENABLE enable MIDI output OUT DISABLE disable MIDI output OUT ADDR 1 16 range PRESET LOW_GAIN LOW_FREQ MID_GAIN INPUT OUTPUT IN_ENABLE IN_DISABLE IN_OMNI IN_ADDR 3 2 EQUALIZATION 3 3 MIDI Colour Real environment...

Page 11: ...s 1 4 instrument cables aux in headphone and BUS cables Copy the mdf firmware file onto the SD card from your computer and then put the SD card back into the Sound Module Turn on the Sound Module Press the MENU button then select SYSTEM SW_UPGRADE_SM The following warning will appear SW UPGRADE SOUND MODULE PRESS OK Press OK or back to skip Wait for one minute and when white buttons CREATIVE FX ME...

Page 12: ...ower off the Sound Module Warning Disconnect all cables including aux in and headphone cables from the Sound Module Copy the firmware mdf file onto the SD card from a computer and put the SD card back into the Sound Module Connect the instrument you want to upgrade directly to the Sound Module BUS port Turn the Sound Module on Press the MENU button then select SYSTEM SW_UPGRADE_PAD The following w...

Page 13: ...Use the UP DOWN keys or the rotate left rotate right VALUE wheel to choose the desired kit When the cursor stays on a kit name for more than one second the kit loading will automatically start The USER kits are available at the end of the kit list 01 Natural 02 Studio 03 Vintage 04 Power USER1_SAVE USER2_SAVE USER3_SAVE USER4_SAVE 11 6 CREATE KIT 7 KIT Product specifications are subject to change ...

Page 14: ... Edge Choke sensor is located right under this rubber groove Flat area 3 What is the standard YES instrument configuration and what are the Mark Drum YES sounds The Mark Drum YES drum kit has 12 instruments 8 standard instruments and 4 auxiliary pad instruments The eight standard instruments are Snare Tom1 Tom2 Tom3 Ride Crash Hi Hat and Kick Auxiliary pads are single zone pads or Tom Snare rims T...

Page 15: ... auxiliary pad is connected the fourth special sound of the selected kit will be assigned to the special sound If an auxiliary pad is connected to the drum kit while the Sound Module is already turned on the sound must be loaded manually If two auxiliary pads are connected to the Sound Module via rack system the Tom3 rim sound is moved to the second auxiliary pad connected If three auxiliary pads ...

Page 16: ... will appear The names P1 P2 P3 P4 are the names of auxiliary pads 1 2 3 and 4 To restore the original instrument name go to the instrument s menu select RESTORE_FACTORY and press OK For example if a CRASH has been configured as PAD4 press the PAD4 instrument button and select RESTORE_FACTORY Then power off the Sound Module and power it back on The instrument will show up with its original name 7 ...

Page 17: ...UPGRADE SOUND MODULE PRESS OK Press OK or back to skip Wait for one minute and when white buttons CREATIVE FX MENU LOOP REC start blinking you can power off the Sound Module to complete the upgrade procedure Warning if you power off the Sound Module during the firmware upgrade the Sound Module will not start again 10 How do I modify the instrument s dynamics ACTION and GAIN are the parameters that...

Page 18: ...N are parameters that are saved in the instrument memory and will not be reset to the original value after a power off To restore the parameters to the factory values select the RESTORE_FACTORY option in the instrument s menu Load all the desired sounds on the instruments and if and as desired set parameters like reverb Creative FX equalization etc Once completed press the CREATE KIT button choose...

Page 19: ...o choose the right instrument After one second the instrument will be loaded and can be played Press OK to choose the sound or again press the UP DOWN key or turn the wheel to select a new instrument Press back to skip the selection and return to the original sound 15 How to change a tom snare RIM sound Snare sounds are HEAD RIM and FULL RIM SHOT HEAD RIM By default the HEAD is triggered through t...

Page 20: ...t it can be used as a creative effect Sounds that feature the Kaleidoscopic option have K as last letter of the instrument name 18 What is Player Immersion See the question What does Creative FX mean 19 How do I calibrate the hi hat The hi hat has a very sensitive sensor on the bottom of the cymbal and we suggest that you calibrate it every time the hi hat is moved from its position The calibratio...

Page 21: ...rds the drummer s hits not the output sounds So when a loop has been recorded and is playing back changing the kit will change the sound of whatever is looping 23 How many auxiliary pads I can connect In the Sound Module we have four buttons for auxiliary pads Pad1 Pad2 Pad3 Pad4 Each button controls the corresponding Auxiliary instrument We can connect up to four auxiliary pads 24 If I connect tw...

Page 22: ...ge an instrument parameter Threshold Action Gain etc while two instruments of the same kind are connected to the rack system for example two kicks the Sound Module is not able to understand which of the two instruments you want to modify so the Sound Module rejects the command and displays the PAD CONFLICT message To set change instrument parameters in cases like this turn off the Sound Module dis...

Page 23: ...ISION The following messages will appear the data below are just examples SM_1 7 Sound Module version rev 1 7 DSP V005 Digital Signal Processing version 5 Then we will see the firmware versions of each instrument connected to the rack system KICK 5 kick version 5 SNARE 5 snare version 5 HIHAT 5 hi hat version 5 etc ...

Page 24: ...reset to their default values 14 How do I set up thresholds 15 How to change a tom snare RIM sound 16 What are the snare sounds 17 What does Creative FX mean 18 What is Player Immersion 19 How do I calibrate the hi hat 20 What are the hi hat sounds 21 Can I change the LOOP recording options 22 What happens if I change the kit while the LOOP is on 23 How many auxiliary pads I can connect 24 If I co...

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