Diagnostic, Audit & Adjustment Menu System 3-24
PRICING MENU TERMS
SCREEN TERM
DISCUSSION
Slot Units;
Bill Validator (DBV)
Units
Cyber-currency. This adjustment assigns a number of “units” to each coin mechanism
or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins
per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its
programming, knows that your coin is worth one unit.
Units per Credit
How many units equal one credit. (Units buy credit, the price of one game.)
Units per Bonus
Units awarded when a player earns a bonus.
Minimum Units
Until this many units accumulate, the system awards no credits.
Credits to Start
Number of games a player must purchase to begin play.
Credits to Continue
Number of games a player must purchase to resume play.
Max Credits
Limits the number of credits that the game will accept.
Coins per Bill
How many coins one bill is worth.
BASIC CUSTOM PRICING. Custom pricing creates an imaginary currency exchange. In this currency
exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within
the game software. By inserting coins, you purchase units.
Since units are only negotiable within game software, the system stores your units for you. When the
system receives enough units, it buys a game for you. The price of a game is one “credit.” You can think
of credits as a second form of cyber-currency.
Even though you’ve now bought one game, you may not be able to begin playing. In many pricing
schemes, you must buy two or more credits to begin play. The idea here is something like a minimum
order of goods at a store. That is, the operator can “shrink-wrap” two or more games in a package. You
can’t play unless you buy the entire package.
•
1 / 25¢ COIN; 1 CREDIT TO START
. In a simple, quarter pricing scheme, the player inserts one coin to buy
one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one,
then play commences. A dollar bill buys four units.
Left Slot Units
Validator Units
Units / Credit
Credits to Start
Coins / Bill
1
4
1
1
4
•
1 / 3 X 25¢; 2 CREDITS TO START.
Again, assuming quarter slots, here’s one way to implement 75¢
pricing… In this scheme, each coin that the player inserts buys one unit. The system exchanges three
units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two
credits. In this scheme, a dollar buys four units.
Left Slot Units
Validator Units
Units / Credit
Credits to Start
Coins / Bill
1
4
3
2
4
•
2 / 1 COIN; 6 CREDITS TO START
. Now let’s consider a more unusual pricing scheme. Here, the player
can buy two units with one coin. The system exchanges each of these units for one credit. Notice that
CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six
credits. Also notice that if the player pays with a bill, the system throws in an extra unit.
Left Slot Units
Validator Units
Units / Credit
Credits to Start
Coins / Bill
2
9
1
6
4
Summary of Contents for Offroad Thunder
Page 3: ...iii...
Page 4: ...iv...
Page 20: ...Operation 2 6 NOTES...
Page 60: ...Diagnostic Audit Adjustment Menu System 3 40 NOTES...
Page 63: ...Wiring Circuit Information 4 3 Power Wiring Diagram...
Page 64: ...Wiring Circuit Information 4 4 Cabinet Wiring Diagram...
Page 65: ...Wiring Circuit Information 4 5 Player Panel Wiring Diagram...
Page 71: ...Wiring Circuit Information 4 11 BB12 Audio Amplifier Board Schematic 1 4...
Page 72: ...Wiring Circuit Information 4 12 BB12 Audio Amplifier Board Schematic 2 4...
Page 73: ...Wiring Circuit Information 4 13 BB12 Audio Amplifier Board Schematic 3 4...
Page 74: ...Wiring Circuit Information 4 14 BB12 Audio Amplifier Board Schematic 4 4...
Page 79: ...Wiring Circuit Information 4 19 Wheel Driver Board Schematic 1 8...
Page 80: ...Wiring Circuit Information 4 20 Wheel Driver Board Schematic 2 8...
Page 81: ...Wiring Circuit Information 4 21 Wheel Driver Board Schematic 3 8...
Page 82: ...Wiring Circuit Information 4 22 Wheel Driver Board Schematic 4 8...
Page 83: ...Wiring Circuit Information 4 23 Wheel Driver Board Schematic 5 8...
Page 84: ...Wiring Circuit Information 4 24 Wheel Driver Board Schematic 6 8...
Page 85: ...Wiring Circuit Information 4 25 Wheel Driver Board Schematic 7 8...
Page 86: ...Wiring Circuit Information 4 26 Wheel Driver Board Schematic 8 8...
Page 99: ...Parts 7 3 Cabinet Rear View 01 10714 03 8326...
Page 101: ...Parts 7 5 Casters and Levelers...
Page 102: ...Parts 7 6 Rear Casters...
Page 105: ...Parts 7 9 Padlock 4320 01164 20B 01 11287 01 11286 4420 01141 00...
Page 106: ...Parts 7 10 Coin Door Assembly See Coin Door Application Table for Assembly Number...
Page 107: ...Parts 7 11 Pushbutton Assembly 20 9663 XX 20 10129 5 24 8880 24 8828...
Page 110: ...Parts 7 14 Optional Bill Validator...
Page 111: ...Parts 7 15 Cabinet Components...
Page 113: ...Parts 7 17 Casters and Leg Levelers...
Page 114: ...Parts 7 18 Throttle Assembly 20 10135 5014 12909 00...
Page 115: ...Parts 7 19 Fluorescent Lamp Assembly A 22506 20 10444 04 11241 1 24 8809 20 10481 2...
Page 117: ...Parts 7 21 Arcade Computer Mechanical Components...
Page 131: ...Parts 7 35 Line Cord Installation Bracket AC Plug Assembly A 23089...
Page 149: ......