www.mo-sys.com
2
Before installation
About the system
Mo-Sys VP Pro XR is a pre-configured, multi-
node system, joining native Unreal
Engine’s
nDisplay
with Mo-Sys unique features like
Cinematic XR focus and XR compositing
tools.
The system comprises of:
•
A number of rendering nodes driving the
image on the LED background which
create the depth/parallax effect, using
Unreal’s
nDisplay
plugin.
•
An XR Engine which virtually extends the
LED set from its boundaries. It blends the
real image with a virtually rendered
image.
Once
setup,
the
system
automatically detects which area is the
real LED set and which is to be replaced
by a virtual camera output. Additionally
user can add AR objects to the composite
and perform tasks like recording tracking
data or interfacing with selected cameras.
•
A StarTracker for a reliable and precise
camera tracking, essential for XR to work.
Before installation
In order to speed up the installation it is
recommended to take the following steps:
•
Measure the height of the LED volume
(from the bottom to top row of the pixels)
•
Usually the number of the rendering
nodes corresponds to the number of LED
processors. The maximum resolution
available from one node is 3840x2160 px.
Divide the LED volume into equal-sized
parts if possible. Every part is then driven
by one LED processor.
•
Prepare an FBX model of the volume in
real scale. It should be split into meshes
that correspond to the way the wall was
split (from the previous point)
•
Rendering nodes have Display Port
outputs, so ensure the LED processor has
the appropriate input or the conversion is
available. If there is no DP input on LED
processor, it is recommended to use a
matrix switcher e.g. from DP to HDMI. It
guarantees
the
video
delays
are
consistent on all parts of the volume.
Camera frustum tracked
Set extension example