MultiScree
∂
Channel
Creating Your Own Graphics
You can create your own graphics for use on the MultiScreen Channel by using
most PC paint programs, such as Adobe
®
Photoshop
®
, or Jasc Paint Shop Pro
™
.
Please refer to the relevant help files or manuals for your chosen paint program
for instructions on how to use it for scanning and editing your images.
A graphic will display at its best on the MultiScreen Channel if it is exactly 672
pixels wide and 504 pixels high. It is recommended that you use your paint
program to change the image to these dimensions before using it on the
Production Unit. However, the Production Unit can still show non-standard
sized images, and if necessary, the “Fit Screen” option in the Screen Editor can
be used to automatically resize non-standard sized images to best fit the TV
screen. Note that graphics larger than 1600x1200 are unsuitable for use on the
system.
Once you have created a suitable graphic, you must save it in one of the
following MultiScreen Channel compatible file formats: JPEG, TIFF, PNG,
BMP or GIF. Unless graphics are saved in one of these formats, then they will
be unable to be loaded into the Production Unit.
Large file sizes are unnecessary, and may be difficult to transfer onto the system.
Therefore, it is wise to use a graphics file format that produces small file sizes. A
high quality JPEG will generally be suitable. If using Photoshop, save the file as
a JPEG with a quality of about 8. If using Paint Shop Pro, save using a JPEG
compression value of no more than 20.
Once you have finished creating the graphics files, save them onto a USB disk.
Then to load the graphics into the Production Unit’s Graphics Library, follow the
procedure described on
page 119
138