Chapter 9:
Modeling Example
VSP User Manual
78
Version 1.7.92
The process for adding and modifying landing gear is discussed below. Although
landing gear will not be added to the sample model, it is important to ensure that models
have landing gear if certain flight regime behaviors such as gear-down performance, etc.
are to be analyzed correctly.
Landing Gear
Tires are just very short fuselages. For example, make a fuselage .5 long. Have
two cross sections that are circles of height 1. Locate the first cross section at .35 and
locate the second cross section at .65. Now do a Z Rot of 90 degrees and the result will
be a nice tire twelve inches in diameter.
Struts are also just fuselages. Set the cross sections to circles, and move the cross
sections out to the ends. This gives a cylinder. Change the length and diameter to what
is appropriate. Wheel pants/fairings are just short fuselages sitting around the tires.
Finishing touches
There are some last Finishing touches that might be wanted to help dress up the
model. A rotating beacon is just a cylinder made in a similar manner to the strut
explained above. It is limitless the number of things that can be done in VSP. Pretty
much everything can be done with fuselages or multi-section wings. Just be creative.