AGB Programming Manual
Window Feature
©1999 - 2001 Nintendo of America Inc.
77
D.C.N. AGB-06-0001-002B4
8 Window Feature
The AGB system can display 2 windows simultaneously.
Display of the areas inside and outside the windows can be separately turned on and off.
In addition, scrolling and color special effects such as rotation,
α
blending, and fade-in/fade-out
can be performed for each window.
8.1 Window Position Setting
The Window Position Setting specifies the upper-left and lower-right coordinates of a
rectangular area.
These settings specify the window's position and size.
When a non-rectangular window is displayed, the values of these registers are
updated during H-blanking intervals.
Window Display Example
Window 0 has a higher display priority than Window 1.
Window 1
Window 0
Display
Screen
15
14
13
12 11
10
09 08
07
06 05
04
03 02
01
00
WIN0H
WIN1H
040h
042h
0000h
W
Address
Register
Attributes Initial Value
Left-upper x-coordinate of window
Right-lower x-coordinate of window
15
14
13
12 11
10
09 08
07
06 05
04
03 02
01
00
WIN0V
WIN1V
044h
046h
0000h
W
Address
Register
Left-upper y-coordinate of window
Right-lower y-coordinate of window
Attributes Initial Value