Rover
A player who has run through all the hoops in the correct order and who has, in the same turn,
struck his/her ball over half length of the court, is called a rover. If the shot to become a rover is
unsuccessful, the player must use his/her next turn to strike the ball back past the starting peg
again in order to make a new attempt later. In order to win the game, a player must become a
rover and then croquet all the other players who have passed the third hoop before striking the
starting peg in two shots. If the starting peg is not struck in two shots, he/she must croquet the
opponents’ balls again. If for some reason the rover’s ball strikes the starting peg again before all
the opponents’ balls have been croqueted, the rover must start from the beginning again.
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