AXIS 8
SPECIAL EFFECTS
Your AXIS 8 is equipped with some of most advanced effects on the
market today. To fully take advantage of these effects it’s helpful to
practice and understand their use.
EFFECT SELECTION
To select and activate an effect tap on it’s button, it will light to indicate activation and effect will indicate in the display. To put the effect into hold mode or active
alternate effects press the center button. The button will light indicating the hold has been activated and hold will show in the display. To release any button, tap it
once again.
EFFECT PARAMETER SELECTION
Once an effect is active, rotate the wheel to the desired parameter. The Parameter for most effects will show in
the display above the effect indication.
Note: For all effects except reverse, pitch bend on the jog wheel will be
deactivated so you must use the pitch bend buttons instead.
NOTE: The effect parameter can also be preset or changed without activation.
Press on the desired effect
and rotate the wheel without releasing the button. When the desired parameter is reached in the display,
release the button. If an effect is already playing, the new parameter will be heard upon button release. If the effect is not active, then the next time the effect is
activated it will be set to play from this parameter in “hold” mode. If you wish to preset an alternate effect such as SLIDE, PAN, or KILL press the hold button first,
then hold down the effect button and spin the wheel as described above.
EFFECTS:
SCRATCH
– This effect makes it possible for the wheel to scratch the music while it is playing. If you move the wheel
back and forth the music will stop and play slowly as the wheel is moved similar to scratching a record. There are two
modes of operation for this effect. By pressing
followed by the scratch button you can toggle between Scratch
1,2,3, and 4. In “Scratch 1” the unit automatically returns to play when the wheel stops moving. In “Scratch 2”, when the
wheel is brought to a stop the music will stop and when you push the wheel forward the unit will automatically play. In
“Scratch 3” the unit scratches from the current buffer until the unit is released. When released, the unit jumps ahead to
the point where the music would have been, if not interrupted. This essentially allows a bleep of dirty lyrics through
scratch. In “Scratch 4” the unit scratches from the last set cue point until released. This allows you to scratch from a set
“sample”
SCRATCH HOLD
– This effect works like the above except the music will not release when the wheel is pushed forward.
It is basically the same as scratching on a powered off turntable.
Scratch is similar to working with a playing turntable, while the Scratch hold is similar to scratching a turntable with the
power off.
PHAZE
– Creates an effect on the music similar to the sound of an airplane taking off. As the wheel is moved the effect
is created. If the wheel stops moving the effect will return to the beginning on it’s own. If the effect is in “Hold” the effect
will stay at the current sound until the effect is released by the button or hold removed.
SONAR
– creates a metallic hollow effect to create a slightly different sound. The wheel works a similar way as Phaze.
SLIDE
– Smoothly changes the key of the music. In the key display you will see the key
change as the wheel is moved.
ECHO
– this effect adds echo to the music also based upon the Beatkeeper™. The start parameter is no echo “0”. If
you move the wheel to the right the numbers will go 1-64, 1-
32, 1-16, 1-8, 1-4, 1-2, and 1-1 indicating the amount of echo
added to the unit. If you move the wheel to the left you will
create negative or preceding echo. This essentially plays the
music before you get to it. At 1-1 the music will echo 1 full
measure or 4 beats of music. If you turn off the effect then
back on again it remembers the last set parameter.
(Note
: a preceding echo requires the unit to play from buffer
memory. If the buffer becomes unavailable the effect will stop
until buffer is regained.)
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