GeForce GTX 980 Whitepaper
MAXWELL: ENABLING THE NEXT
FRONTIER IN PC GRAPHICS
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We also use the same approach to quickly compute diffuse or specular lighting with only a few scattered
cones. Ultimately as a result, we’re able to compute approximate GI at high frame rates in real time,
allowing us to realistically render glossy and metallic surfaces.
Figure 10: In the example above voxel cones are used to produce various forms of diffuse and specular light