GeForce GTX 980 Whitepaper
ADVANCING THE STATE-OF-THE-ART
IN IMAGE QUALITY
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most games well, aside from some issues with visibility of onscreen game controls being displayed on
lower resolution monitors. With supersampling, the game still renders at a particular resolution—say
1920x1080—and the GPU upsamples that resolution without the game’s knowledge, and then filters
back down. This can cause issues with newer games that use post-processing effects, or are expecting
the full rendering process to be at a given resolution set by the game itself.
Figure 15:
A screenshot from Dark Souls 2. Standard 1080p on the left, DSR on the right
Dynamic Super Resolution can be found in the control panel of our Release 343 driver, as well as
GeForce Experience, where we provide Optimal Playable Settings (OPS) for Dynamic Super Resolution
for today’s hottest games. While it’s compatible with all GeForce GPUs, the best performance can be
seen when using a GeForce GTX 980. Going forward we could potentially use Maxwell’s more advanced
sampling control features, like programmable sample positions and interleaved sampling, to further
improve Dynamic Super Resolution for owners of GM2xx GPUs.