Cash Register CM 980-SF / 980-F / 960-SF / 962-SF
Olympia 2012
Page 72
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6.10 Programming
tender
media
The tender media defines the method of payment for a purchase. There are eight different tender media.
The three most common tender media are already provided as keys on the keyboard:
•
┣
CASH
┫
•
┣
CARD
┫
•
┣
CREDIT 1
┫
(only on the flat keyboard of the CM 980-F)
The following tender media can also be set up on the keyboard:
•
┣
CHEQUE
┫
•
┣
CREDIT 2
┫
•
┣
CARD 2
┫
•
┣
CREDIT 3
┫
•
┣
CREDIT 1
┫
(not CM 980-F)
•
┣
CREDIT 4
┫
6.10.1
Scope of functions
Each tender medium can be assigned various attributes which determine the functional scope of the tender media.
A 2-digit status number is required to programme the tender media. Each digit in a status number can be between 0 and
7 according to the tables below.
Note:
The default factory settings appear in bold print.
Status number
Status code 1
Status code 2
Tender media attributes:
0
1 2 3 4 5
6
7
Tender
media
attributes:
0
1 2 3 4
5
6
7
Overpayment not permitted
x x x x
Not
use
x x x x
Underpayment not
permitted
x x x x
Compulsory
subtotal
x x x x
Do not open cash drawer
x x x x Compulsory
amount
entry
x x x x
6.10.2 Programming
tender
media
The names of the tender media are used on the receipts and cash register reports and can be reprogrammed, if
necessary:
Example:
Tender media 6 "Credit 2" should be renamed "XYZ".
Input Display
=TENDER MEDIA
1- 1=
1. Set the key to PRG.
2. Select
programming number
08
(see Chapter 6.1.2).
3. Press
the
┣
CASH
┫
key to confirm
the input.
[CASH ]
[ 00]
STATUS
=TENDER MEDIA
6- 1=
4. Select the tender medium re-
quired: Switch between the vari-
ous tender media by pressing
the
┣
CASH
┫
key.
4x
[CREDIT2]
5. Use
the
┣↑┫
and
┣↓┫
keys to ac-
cess the input area.
[CREDIT2]
6. Press
the
┣
CASH
┫
key to confirm
the input.
CREDIT2
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