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6.12 Matching the beat between two titles (Pitch Bend)
With the function pitch bend, the beat of the current title can be matched (synchronized) to the beat of a
music piece playing on another player. Thus the rhythm will not be interrupted while crossfading from one
title to another. Unlike the adjustment with the pitch slide control this function will temporarily increase or
decrease a title's speed during playback.
1. First use the pitch slide control to adjust the same number of beats (BPM) for both music pieces. For this
purpose, the manual beatcounter can be used (
section 6.10 Detecting the BPM).
2. Activate the pitch bend mode for the jog dial (press the button JOG MODE until the LED next to it
extinguishes). Then synchronize the beats of the two music pieces by turning the jogdial. The change of
speed depends on the turning speed of the jogdial: Rotating the jog dial in a clockwise direction will
increase your title speed and rotating the jog dial in a counterclockwise direction will decrease your title
speed. As soon as you stop turning the jog dial the speed will automatically return to its previously set
speed.
3. Alternatively to the jog dial you can also use the buttons PITCH + and – for matching the beat. As long
as the or – is kept pressed, the title is played faster or slower. As soon as you release the
buttons the BPM will automatically return to normal.
6.13 Playing continuous loops
Two sections within a title can be repeated as a seamless continuous loop as many times as desired. These
loops can be overwritten at any time and are deleted when selecting another title, changing the data carrier,
or switching the unit off and on again.
1.
• Setting the starting point "on the fly":
In play mode, shortly actuate the button IN (LED lights red)
when the desired starting point of the loop is reached. Playback is not interrupted.
is indicated on the
display.
• Setting the starting point precisely:
To set the starting point precisely to 1 frame (1/75 second) set
the unit to pause and use the jog dial to go to the exact spot (not possible while in scratch mode). The
current spot is constantly repeated. Shortly actuate the button IN to set the starting point.
2.
• Setting the end point "on the fly":
In play mode, shortly actuate the button OUT when the desired
end point of the loop is reached. The section between the starting point and the end point of the loop is
continuously repeated. The LEDs of the buttons IN and OUT will be flashing and
is indicated on the
display.
• Setting the end point precisely:
To set the end point precisely to 1 frame (1/75 second) set the unit
to pause and use the jog dial to go to the exact spot (not possible while in scratch mode). The current
spot is constantly repeated. Shortly actuate the button OUT to set the end point. The section between
the starting point and the end point of the loop is continuously repeated.
3. To exit the loop and to continue the title, press the button OUT. The LEDs of the buttons IN and OUT will
stop flashing but will remain on to indicate that a loop has been memorized and is ready to be engaged.
By selecting another title it is also possible to exit the loop.
4. To restart the loop, press the button RELOOP. The buttons IN and OUT will be flashing again.
5. To program another loop, redefine the starting and the end point with the button IN and OUT.
6.14 Selecting repeat functions
With the button REPEAT two repeat functions can be selected:
• first actuation of the button (indication "REP 1"): continuous repeat of the selected title
• second actuation of the button (indication "REP ALL"): continuous repeat of all titles of the data carrier
• third actuation of the button: return to normal play