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> Settings
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be played on this unit.
MP3 (�mp3/�MP3)
:
•
Supported formats: MPEG-1/MPEG-2 Audio Layer 3
•
Supported sampling rates: 44.1 kHz, 48 kHz
•
Supported bitrates: Between 8 kbps and 320 kbps.
Incompatible files cannot be played.
WMA (�wma/�WMA)
:
•
Supported sampling rates: 44.1 kHz, 48 kHz
•
Supported bitrates: Between 5 kbps and 320 kbps.
Incompatible files cannot be played.
•
WMA Pro/Voice/WMA Lossless formats are not
supported
WAV (�wav/�WAV)
:
WAV files include uncompressed PCM digital audio.
•
Supported sampling rates: 44.1 kHz, 48 kHz, 64 kHz,
88.2 kHz, 96 kHz, 176.4 kHz, 192 kHz
•
Quantization bit: 8 bit, 16 bit, 24 bit
AIFF (�aiff/�aif/�aifc/�afc/�AIFF/�AIF/�AIFC/�AFC)
:
AIFF files include uncompressed PCM digital audio.
•
Supported sampling rates: 44.1 kHz, 48 kHz, 64 kHz,
88.2 kHz, 96 kHz, 176.4 kHz, 192 kHz
•
Quantization bit: 8 bit, 16 bit, 24 bit
AAC (�aac/�m4a/�mp4/�3gp/�3g2/�AAC/�M4A/�MP4/�3GP/�3G2)
:
•
Supported formats: MPEG-2/MPEG-4 Audio
•
Supported sampling rates: 44.1 kHz, 48 kHz, 64 kHz,
88.2 kHz, 96 kHz
•
Supported bitrates: Between 8 kbps and 320 kbps.
Incompatible files cannot be played.
FLAC (�flac/�FLAC)
:
•
Supported sampling rates: 44.1 kHz, 48 kHz, 64 kHz,
88.2 kHz, 96 kHz, 176.4 kHz, 192 kHz
•
Quantization bit: 8 bit, 16 bit, 24 bit
Apple Lossless (�m4a/�mp4/�M4A/�MP4)
:
•
Supported sampling rates: 44.1 kHz, 48 kHz, 64 kHz,
88.2 kHz, 96 kHz, 176.4 kHz, 192 kHz
•
Quantization bit: 16 bit, 24 bit
DSD (�dsf/�dff/�DSF/�DFF)
:
•
Supported formats: DSF/DSDIFF
•
Supported sampling rates:
TX-RZ810 : 2.8 MHz, 5.6 MHz, 11.2 MHz
Others : 2.8 MHz, 5.6 MHz
Dolby TrueHD (�vr/�mlp/�VR/�MLP)
:
•
Supported sampling rates: 44.1 kHz, 48 kHz, 88.2 kHz,
96 kHz, 176.4 kHz, 192 kHz
•
Variable bit-rate (VBR) files are supported. However,
playback times may not be displayed correctly.
•
This unit supports the gapless playback of the USB
storage device in the following conditions.
When playing WAV, FLAC and Apple Lossless, and
the same format, sampling frequency, channels and
quantization bit rate are played continuously