9
Parts and their functions
9
Flare control switch [FLARE CONTROL]
This is selected to change the amount of flare correction.
When it is selected, its lamp lights.
RFLR
GFLR
BFLR
10
49
0
RFLR, GFLR, BFLR
These adjust the R, G or B flare in the range of –100 to
+100, and at 0 the flare correction operation is turned off.
:
Gamma curve control switch [GAMMA CONTROL]
This is selected to adjust the gamma correction. When it
is selected, its lamp lights.
Since the M GAM adjustment value is independent of the
R and B GAM adjustment values, the R and B GAM
values remain unchanged even when M GAM is changed.
RGAM
GGAM
BGAM
–50
0.450
+7
M GAM: Master gamma
Adjustment range: 0.600 to 0.300
RGAM, BGAM: R, B gamma
Adjustment range: –75 to +75
RGAM and BGAM adjust the gamma correction as
referenced to the M GAM setting. The control range
extends from GAMMA 0.600 to 0.300 and this value is
displayed as the adjustment value –75 to +75. When
turned clockwise, GAMMA 0.300 (adjustment value +75) is
approached.
;
Gain control switch [GAIN CONTROL]
This is selected to adjust the white balance. When it is
selected, its lamp lights.
RGAN
GGAN
BGAN
–100
+49
0
G GAIN
This sets the amount by which the G gain setting is to be
increased or decreased from its reference in the range of
–800 to +800.
R GAIN, B GAIN
These set the amount by which the R or B gain is to be
increased or decreased as referenced to their amounts at
the pedestal position where the white balance was
attained in the range of –800 to +800. After the white
balance is adjusted, 0 is set as the adjustment value.
VDTL: Vertical detail level
This is used to adjust the amount of vertical detail.
HDTL: Horizontal detail level
This is used to adjust the amount of horizontal detail.
CRSP: Crisp
This is used to set the maximum amplitude of the very
faint noise components which are removed from the detail
components.
PEAK: Peak frequency
This is used to select the contour correction frequency
band (boost frequency or peak frequency).
LDP: Level depend
This function removes the detail in the dark parts by
means of a coefficient dependent upon the video signal
level so that the dark parts will not appear unnatural.
DARK: Dark detail
This function boosts the detail in the dark parts.
CORNER: Corner detail
This function boosts the detail around the edges of the
screen.
SRC: Detail source
This is used to select the source signals for creating the
detail components.
+CLP: Detail edge overshoot clip
This is used to limit the length of the overshoot parts of the
detail edge components.
VDTL
HDTL
CRSP
PEAK
0
0
0
4
LDP
DARK
10%
2
CORNER
SRC
+CLP
–CLP
20
G
0
0
+KNE
–KNE
0
0
KDTL
CRSP
FREQ
0
0
3
+CLP
–CLP
+KNE
–KNE
0
0
3
S
K
I
N
_
D
T
L S
K
I
N
_
L
V
L
ON
LOW
ZEB
PHAS
WIDTH
CRSP
ON
123
15
2
<
HDTV detail control switch [HD.DTL]
This switch is selected to change the amount by which the
picture quality in the detailed parts of the HDTV video
output has been enhanced (by which the relative
hardness/softness has been adjusted). When it is
selected, its lamp lights.