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Step 7 – Flying
1. After launching, your Ember 2 will climb at full throttle. Keep the
throttle full on until you have reached a safe altitude. At this same
time, make sure that you are continuing to keep the airplane
directed on its intended path.
2. Make right and left adjustments as necessary to keep the plane
headed on its intended path. After you have reached 4-6 feet of
altitude, you can begin to make the directional changes that you
desire.
3. Remember—the Ember 2 is a small, lightweight aircraft. Do not
allow the plane to get too far away from you. When the plane is
farther away from you it is harder to see and could cause you to
lose orientation.
4. Avoid holding the stick full right or left for more than two seconds,
as this will cause the plane to enter a spiral and could threaten your
Ember 2.
5. Do not try to climb too fast by pulling all the way back on the stick
(up elevator), or your plane may enter into a stall. Instead, climb by
giving small amounts of elevator.
6. Damage/bends to the wings or tail can greatly affect flight control.
Repair or replace the damaged parts immediately.
Sharp Turns
In order to make a sharper turn, move the stick in the desired direction
and add some up elevator (pull back on the stick). The plane will make a
sharper banking turn.
Note:
With the throttle set at low or off (gliding), the plane will not
turn as fast as when you are flying at or near full throttle.
Rudder Trim
If the model wants to constantly turn one direction, use the digital trim
buttons to correct. Your Ember 2 should fly straight with the control stick
at neutral. Always make trim changes in one-click intervals.