Operation
© PAT Rev. 7 06/18/01 // MO
191319_7.DOC
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Having pressed SET, the X is
displayed (without blinking) at this
point.
A blinking X at the boom tip indicates
that the second point may be set to
define the wall.
Move the boom tip to other end of the
virtual wall you want to set.
Sets the second point to
create a wall
Exits the screen and deletes
all virtual wall settings
After pressing SET, an infinite virtual
wall is defined. Now, three soft keys
are available:
Accepts the defined wall and
exits
Allows for further walls to be
added
Exits the screen and deletes
all virtual wall settings
After pressing SET, an X appears
where the last point had been set,
and a new wall may thus be added.
Move the boom tip to the other end of
the additional virtual wall you want to
set.
Sets the third point to create
a second wall
Exits the screen and deletes
all virtual wall settings