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will get exactly the result you expected when you recall the
memory, but you can’t combine memories containing the same
fixtures, because the new memory will just override the old one.
•
Record by Channel - Only the attribute you change is placed in
the programmer. This means you can save memories which only
contain position information, then recall them with other memories
to set colours, gobos etc. This is much more flexible but requires
more programming initially, because you need several memories
to get a result. It also lays you open to problems if you don’t keep
tabs on what you are doing. (This is known as Tracking mode on
other consoles).
When you press Clear, all fixtures are cleared from the programmer.
You should get into the habit of pressing Clear before you start to
program a memory, or you can end up recording fixtures you don’t
want. You also need to press Clear when you finish programming,
because any functions in the programmer will
override playbacks.
Attributes which are in the programmer are shown
with a “m” (modified by Preset), “w” (modified by
Wheel) or “P” (modified by Palette) on the on-board
output display. On the VDU screen, attributes in the
programmer are displayed with a light blue (cyan)
background.
Turning on a memory does not place the values from
the memory in the programmer (but the Include
function lets you do this, see page 95). The Locate
Fixture function does not place any values in the
programmer either.
6.1.2
Creating a memory
The DLC-C003 has 30 pages of 15 memories. The roller allows you to
select 10 pages, and the buttons to the left of the roller allow 3
different rollers.
1> Press Clear to clear the programmer. This ensures that you are
starting with a clean slate.
2> Set up the stage effect using the fixtures. You can include shapes
in a memory. Remember that only the fixtures you have changed
will be included in the memory.
3> Press
Memory.
4> Empty memories will flash.
5> Press the Swop button of a flashing playback to record it. (Select
a new page first if you want to use a different page).
6> Press Clear to clear the programmer. Repeat from 2 to program
more memories