Loop Artifacts
The nature of the beat repeater effect places the highest emphasis on timing, but this
comes with a certain cost to other aspects which sometimes includes sonic quality.
Buffre’s loop engine does what it can to limit pops and clicks when cycling from the end
point to the start point of an audio segment, but there are situations where this simply
cannot be avoided.
The biggest culprits of artifacts are pure tones or bass heavy material. The worst case
would be low frequency sine waves. If you find a situation where Buffre cannot process
the loop without a very hard zero crossing glitch, adding a high pass filter or EQ with a
low shelf cut may help.
Insert a MClass Equalizer before Buffre and shelve about -12dB around 130Hz. To
compensate for the low end loss, add a second MClass Equalizer after Buffre with
+12dB of gain at the same 130Hz center frequency. Naturally the program audio will be
changed due to the equalization, but the tradeoff may be worth the compromise.
v1.0.2 operation manual
33