16
Overview of FXDeko
FXDeko User’s Guide
P
ROGRAM AND
P
REVIEW
All graphics are created in a Preview or Program window.
The Program window shows the current on-air graphic. The contents of this
window match FXDeko's video output, plus a cursor, safe-title lines and other
markers. There can be one or two Program windows.
The Preview window shows a graphic that is not yet "on-air." The Preview
window is used most often in the Motion Compose layout, to demonstrate
motion playback, or in the Sequence Playback layout, to show the graphic that is
about to become the Program graphic.
Important
FXDeko requires exclusive use of your system’s OpenGL sub-
system to produce video output. To prevent disruption of
FXDeko’s video output, do not run any other OpenGL
applications or screen savers.
To specify dual program output:
In the Channel menu do one of the following:
•
Click Dual Program
•
Click Keying and Routing. In the dialog box, select Dual
Program.
To specify single program plus preview output:
In the Channel menu do one of the following:
•
Click Program/Preview.
•
Click Keying and Routing. In the dialog box, select
Program./Preview.
To swap the Preview and Program graphics:
From the Channel menu, select Swap (F3).
To transfer a graphic from Preview to Program:
From the Channel menu, select Preview to Program (Ctrl+F3).
To transfer a graphic from Program to Preview:
From the Channel menu, select Program to Preview.
Summary of Contents for FXDEKO
Page 8: ......
Page 130: ......
Page 165: ...Macro Programming Language 165 FXDeko User s Guide b integer a 5 b equals 13...
Page 175: ......
Page 210: ......