Specifying a Shader
73
FXDeko User’s Guide
H Alignment
Specifies how the original texture is aligned with the selected
detail(s), depending on the Group setting:
•
left
aligns the left edge of the texture with the left edge of the
group.
•
center
aligns the center of the texture with the center of the group.
•
right
aligns the right edge of the texture with the right edge of the
group.
•
Left+right
Aligns the left edge of the texture with the left edge of the
group and the right edge of the texture with the right edge of
the group. You can use this setting to make “fancy” frames.
V Alignment
Specifies how the original texture is mapped onto the selected
detail(s), depending on the group setting:
•
top
aligns the top of the texture with the top of the group.
•
middle
aligns the middle of the texture with the middle of the group.
•
baseline
aligns the middle of the texture with the baseline of the group.
•
bottom
aligns the bottom of the texture with the bottom of the group.
A
PPLYING
V
IDEO
To apply keyed video to a detail:
1.
Activate the detail's shader.
2.
At the top of the Shader window, choose Keyhole.
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