Register 102 and 500 in Register 103, by using the following RCU button presses:
100 RECALL; 200 STORE, 300 STORE, 400 STORE and 500 STORE. These
numbers are stored in registers so they can be retrieved and used later in Level II
programs. To remove the register display from the screen, press CLR/HALT. (For
more information on the use of registers, refer to the
LD-V8000 Level II User’s
Manual/Programmer’s Reference Guide v.1.1, 8/92).
15) CLR/HALT or CLEAR
Function:
Pressing CLEAR/HALT on the RU-V6000T or CLEAR on the RU-V103
will clear an argument input from the remote control unit or stop a search
operation. It is a dual function button on the RU-V6000T: Pressing this button can
also clear a register display, enter a halt command in a Level II Program or stop a
Level II program execution.
Explanation:
When the CLEAR button is pressed while an argument is being input,
all arguments are cleared and the displayed arguments are removed from the screen.
If this button is pressed during a search, the search is stopped and the player
displays a still screen. If the CLEAR button is pressed after a register is called in
Level II, the register display is removed from the screen and the register can no
longer be written to. If HALT is pressed during a Level II program execution,
program execution stops. In
Programming Mode
, pressing HALT enters a HALT
command into a Level II program. (See the
LD-V8000 Level II User’s Manual
.)
16) STORE
Function:
Press this button to write a value into a register to be used in Level II
programming.
Explanation:
An optional value can be written in a register that has been called
up. Enter the numbers of a specific argument and then press the STORE button to
enter the argument value into the register. If STORE is pressed without an argument,
zeros are written into the register. Every time STORE is pressed, the current register
number is increased by one. (See the
LD-V8000 Level II User’s Manual
.)
17) RUN/BRANCH
Function:
Press the RUN button to execute Level II programs that have been sent
to the player’s memory.
Explanation:
Pressing this button sends a program execution command. The
address specified in the argument indicates where the program execution starts. If an
argument is omitted, execution starts at address 0.
NOTE:
Press the CLEAR/ HALT
button to stop program execution. This button is also used to enter a BRANCH
command in
Programming Mode.
(See the
LD-V8000 Level II User’s Manual
.)
Chapter Three • LD-V8000 Level I & III
RU-V6000T & RU-V103
RU-V6000T ONLY
RU-V6000T ONLY
3-16
TP 113 v. 2.1 • 2/93
LD-V8000 Level I & III User’s Manual