FCC STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant
to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses and can radiate radio frequency
energy, and, if not installed and used in accordance with the instructions, may cause harmful interference
to radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
• Reorient or relocate the receiving antenna. • Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
© 2006 Hasbro. All Rights Reserved.
TM & ® denote U.S. Trademarks
U.S. Patent Pending
08628
P/N 6575070000
�������������
�������������
Optional:
For more advanced play, you can use the hockey paddles as pinball bumpers.
A.
Turn the paddles upside down, and press the center
section (inside the felt ring) to expose posts on the
other side.
B.
Insert posts into holes in the stadium.
Note:
If you don’t use the paddles, convert them to
bumpers and store them at the Player Two corners as
shown.
(C.)
PINBALL “PRACTICE”
This mode allows you to work on your pinball skills without a time limit or total
score. Aim for the 25, 50 and 100 point markers as shown.
(D.)
The toy will
announce and make sound effects when you’ve hit a target.
PINBALL “
1
PLAYER HIGH SCORE CHALLENGE”
This mode is a 45-second challenge to score as many points as possible! Aim for
the 25, 50 and 100 point markers as shown.
(D.)
The toy will announce when you’ve
hit a target and will keep track of your total score. After time has run out, the toy
will announce your final score. If you break the record for points scored in this
mode, the toy will announce, “You set a new high score!” You can press the Game
Select button to start a new game after you’re finished. If you do not press the
Game Select button within 3 minutes, the toy will shut off.
PINBALL “2 PLAYER HIGH SCORE CHALLENGE”
This mode enables exciting 2-player action! Challenge a friend and
see who can score as many points as possible. Aim for the 25, 50
and 100 point markers as shown.
(D.)
When the first player’s game is over (when time runs out), the toy
will announce that it is the second player’s turn. Each player will
have one chance to play; each play is 45 seconds long.
The toy will announce when you’ve hit a target and will keep track
of your total score.
After time has run out, the toy will announce the final scores and
the winner. You can press the Game Select button to start a new
game after you’re finished. If you do not press the Game Select
button within 3 minutes, the toy will shut off.
PINBALL
1
. Make sure the mode switch is in pinball position.
2. Manually lift the Player Two side of the stadium, then turn the lever clockwise until it stops, and lower the
stadium. The Player Two side of the stadium should be raised up.
3. Press the Game Select button to select the game of your choice
(see Game Select button description on previous page).
4. Once you have stopped on the game of your choice, the
announcer will pause and then announce game start.The air will turn
on, and you are ready to play.
�������
C.
D.
puck storage
point markers
A.
B.