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COLLECTING CREATURE POWER DISCS

In each habitat there are spaces that hold Creature Power Discs. When 

players finish their move on a Creature Power Disc space by exact count, 

they collect the Creature Power Disc for that habitat. Players are allowed 

to collect more than one Creature Power Disc from habitats.

Players can also collect Creature Power Discs 

by finishing their move on Swipe spaces and 

by spinning the Swipe space on the spinner. 

Swipe spaces allow players to either take any 

one Creature Power Disc from any other player, 

or take any one Creature Power Disc from any 

habitat on the game board.

COMBINING CREATURE POWER SUITS AND CREATURE POWER DISCS

Once a player has collected a Creature Power 

Suit AND a Creature Power Disc from a habitat, 

s/he can use the Power Path that begins in that 

habitat. Power Paths are shortcuts to move 

around the game board faster. 

Players who have already collected their 

Creature Power Suit AND a Creature Power Disc 

from a habitat can use the Power Path in that 

habitat whenever they reach it. When these players reach the Power Path 

Space they can, at their option, use the Power Path shortcut. Using the 

Power Path counts as one space. If a player reaches a Power Path Space 

but does not have any moves left his/her turn is over; s/he may use the 

Power Path space on his/her next turn. Players may only move on Power 

Paths in one direction, starting on a Power Path Space and ending on 

another space.

SPECIAL SPACES ON THE GAME BOARD: 

Swipe – When players finish their move by exact count on 

a Swipe space, they are allowed to either take any one 

Creature Power Disc from any other player, or take any one 

Creature Power Disc from any habitat on the game board. 

Players who lose all of the Creature Power Discs from a habitat 

are no longer able to use the Power Paths in that habitat. 

Summary of Contents for Wild Kratts

Page 1: ...ch of the four habitats and get back to Tortuga HQ CONTENTS 4 Playing Pieces Chris Martin Aviva Koki 16 Creature Power Suit Cards 4 for each habitat 16 Creature Power Discs 4 for each habitat Spinner Card with Plastic Spinner Game Board Instruction Manual For 2 4 Players Ages 5 and Up ...

Page 2: ...s the Creature Power Suits Each player selects a character and places its playing piece on the Start Finish space PLAYING THE GAME The youngest player goes first and then play passes to the left On each turn a player spins the spinner and moves the number of spaces shown along the path in a clockwise direction COLLECTING CREATURE POWER SUITS When players land on or are about to pass the space in e...

Page 3: ... Power Paths are shortcuts to move around the game board faster Players who have already collected their Creature Power Suit AND a Creature Power Disc from a habitat can use the Power Path in that habitat whenever they reach it When these players reach the Power Path Space they can at their option use the Power Path shortcut Using the Power Path counts as one space If a player reaches a Power Path...

Page 4: ...Power Suits is the winner Players with all four of their Creature Power Suits stop as soon as they reach Tortuga HQ even if they have moves remaining When players reach Tortuga HQ without all four of their character s Creature Power Suits they count Start Finish as one space and continue moving 2016 Pressman Toy Corporation The Pressman name and logo are registered trademarks of the Pressman Toy C...

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