‧
Render Core frequency of 133-MHz
.
2D Graphics Engine
‧
Optimized 128-bit BLT engine
‧
Ten programmable and predefined monochrome patterns
‧
Alpha Stretch Blt (via 3D pipeline)
‧
Anti-aliased lines
‧
Hardware-based BLT Clipping and Scissoring
‧
32-bit Alpha Blended cursor
‧
Programmable 64 x 64 3-color Transparent cursor
‧
Color Space Conversion
‧
3 Operand Raster BLTs
‧
8-bit, 16-bit, and 32-bit color
‧
ROP support
‧
DIB translation and Linear/Tile addressing
.
3D Graphics Engine
‧
3D Setup and Render Engine
‧
Viewpoint Transform and Perspective Divide
‧
Triangle Lists, Strips and Fans support
‧
Indexed Vertex and Flexible Vertex formats
‧
Pixel accurate Fast Scissoring and Clipping operation
‧
Backface Culling support
‧
DirectX* and OGL Pixelization rules
‧
Anti-Aliased Lines support
‧
Sprite Points support
‧
Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode
‧
High quality performance Texture Engine
‧
266-MegaTexel/s peak performance
‧
Per Pixel Perspective Corrected Texture Mapping
‧
Single Pass Texture Compositing (Multi-Textures) at rate
‧
Enhanced Texture Blending functions
‧
Twelve Level of Detail MIP Map Sizes from 1x1 to 2Kx2K
‧
Numerous Texture formats including 32-bit RGBA
‧
Alpha and Luminance Maps
‧
Texture Chromakeying
‧
Bilinear, Trilinear, and Anisotropic MIP - Mapped Filtering
‧
Cubic Environment Reflection Mapping
‧
Embossed Bump-Mapping
‧
DXTn Texture Decompression
‧
FX1 Texture Compression
‧
3D Graphics Rasterization enhancements
‧
One Pixel per clock
‧
Flat and Gouraud Shading
‧
Color Alpha Blending for Transparency
‧
Vertex and Programmable Pixel Fog and Atmospheric effects
TECHNICAL SERVICE MANUAL
Prestigio Cavaliere 142
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