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DESCRIPTION

W

ith Cascade’s onboard Analog VCA, shaping your sound is 
as quick as sending your sound through Cascade via the 

VCA In and Out, and a Gate into the Trigger Input. Below is an 
example patch using Ratcheting AD Mode to achieve a simple 
staccato sequence. 

*

note: similar results are achievable with alternate modules alongside Cascade.

C

ascade is a ratcheting envelope generator, VCA, and sound source all within a 
compact form factor. The unique interactions of its feature set open up new worlds of 

rhythmic patching and modulation. Easily create ratcheting sequences, bouncy-ball modu-
lation, and pumping compression, all within a single module. 

At its core is a powerful envelope generator, which is normaled to a high fidelity 2164 
based VCA. You can patch in external audio to the VCA, or take advantage of 4 internal 
audio algorithms: white noise, 808 drums, and sine tones. Cascade will open up your 
system in ways that make you wonder how you ever lived without it.

FIRST PATCH

3

T

o install, locate 10HP of space in your Eurorack case and confirm the positive 12 volts 
and negative 12 volts sides of the power distribution lines. Plug the connector into the 

power distribution board of your case, keeping in mind that the red band corresponds to 
negative 12 volts. In most systems, the negative 12 volt supply line is at the bottom. The 
power cable should be connected to the module with the red band facing the bottom of 
the module

Installation

Summary of Contents for CASCADE

Page 1: ...WITH CASCADE GETTING STARTED 1...

Page 2: ...eting AD AD ASR ADSR Envelope Follower Compressor Edit Functions Description Sound Sources First Patch 3 3 4 5 6 7 8 9 10 Gate Behavior Gravity Skip Ahead Patch Examples Bouncy Ball Trap Hi Hats Ocean...

Page 3: ...ll within a single module At its core is a powerful envelope generator which is normaled to a high fidelity 2164 based VCA You can patch in external audio to the VCA or take advantage of 4 internal au...

Page 4: ...s the envelope in place maintaining same voltage range set by offset and level Green LED Adjusts the output level of the envelope signal Controls an offset volt age to the envelope Range 0V to 10V Env...

Page 5: ...et by offset and level Green LED Adjusts the output level of the envelope signal Controls an offset volt age to the envelope Range 0V to 10V Release time from 5ms to 10 seconds Envelope Output VCA Out...

Page 6: ...ps the envelope in place maintaining same voltage range set by offset and level Green LED Adjusts the output level of the envelope signal Controls an offset volt age to the envelope Range 0V to 10V En...

Page 7: ...intaining same voltage range set by offset and level Green LED Adjusts the output level of the envelope signal Controls an offset volt age to the envelope Range 0V to 10V Envelope Output VCA Output Se...

Page 8: ...offset and level Green LED Adjusts the output level of the envelope signal Controls an offset volt age to the envelope Range 0V to 10V Envelope Output VCA Output Sends out signal external or internal...

Page 9: ...et and level Green LED Adjusts the output level of the envelope signal Controls an offset volt age to the envelope Range 0V to 10V Envelope Output VCA Output Sends out signal external or internal whic...

Page 10: ...des Gate Output Modes 6ms Trigger at start of every envelope EOD Mode Gate is HIGH when envelope is not in decay stage EOA Mode Gate is HIGH when envelope is not in attack stage For a more detailed lo...

Page 11: ...gs Mode AD Green LED Edit Functions Apmlitude and Time Gravity Gold Trig LED Attack 0 Decay 45 Curve 70 Repeats x16 Level 100 Offset 0 Don t want to use a sound source Send out Cascade s VCA which nor...

Page 12: ...ut on Cascade CV is sent to Repeats to increase de crease the number of ratchets TO get a consistent ratcheting experience send a clock signal into the Trig input For more experimental trap hats send...

Page 13: ...evel 50 Offset 10 Cascade is set to White Noise and using a slow attack and decay to simulate the rolling waves crashing onto the shore The sound is then sent out to Data Bender for textural layering...

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