63
g) Switching the Flight Modes
The flight control of the racecopter has three pre-pro
-
grammed flight models that can be selected via the
switch (see figure 18).
The flight modes are assigned as follows:
1 Beginner mode (calm flight behaviour)
2 Sport mode (agile flight behaviour)
3 Professional mode (aggressive racing flight behav
-
iour)
For the first flights, we recommend putting the switch to
position (1). In this flight mode, the racecopter will re
-
act with great restraint. It is ideal for the first attempts
at flying.
h) Practical Flight Advice for the First Start
Caution, important!
For the first flights, it is recommended to use the beginners' flight mode to become familiar with the model
(see chapter 10. g).
• Even if the model can fly in the narrow spaces, for the first test flights, we recommend using a large space without
obstacles such as trees, fences or buildings.
• It should be absolutely wind still for the first flight, so that you can cleanly trim in your model (see subsequent chap
-
ter).
• Place yourself exactly behind your racecopter. As long as the two booms with the white propellers point away from
you and you thus see your model from behind, it will react to the control commands: right, left, forward, backward
exactly as you see it. Whereas, if the white propellers of the model point towards you, it reacts exactly the opposite
way from your steering commands at the transmitter from your view.
• Try flying at eye level for the first flights. This permits perfect recognition of the flight position and the control move
-
ments. The racecopter also flies much more calmly at this height than in direct proximity of the ground, since the
ground effect no longer applies.
• Do not fly too far in order to always assess the flight position properly. The farther the racecopter moves away from
you, the more difficult it is to recognise the flight position.
• If you encounter a critical flight situation and want to land the racecopter, do not pull back the control lever for the
pitch function too quickly, since the model will drop very quickly and touch down hard otherwise.
Attention!
If the propellers hit any objects and are blocked, slide the pitch stick into the bottom-most position at once
so that the affected drive motors are no longer supplied with power.
Never try grabbing the flying racecopter with your hand. There is an increased danger of injury!
Figure 18