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Intera 5.3
Getting Started with Intera 5
Behavior Editor
The Behavior Editor is used to create, view, and edit all nodes in the Task.
A task is structured to activate nodes branching from left to right between parent and child nodes,
and top to bottom between sibling nodes.
The Tool Seletion Panel displays the current tool in use.
Node Colors - Meaning
Orange (Gold) - Selected: The node is selected and its properties display in the Node Inspector.
Blue - Incomplete: required information has not been entered for this node.
Black - Inactive: an inactive node is not running, but can become active if its parent gives it the
opportunity to start running.
Tool Selection Panel
Summary of Contents for Sawyer
Page 15: ...8 Intera 5 3 Getting to Know Sawyer Hardware Overview of Your Robot ...
Page 16: ...9 Intera 5 3 Getting to Know Sawyer Dimensions ...
Page 17: ...10 Intera 5 3 Getting to Know Sawyer Sawyer Reach ...
Page 93: ...86 Intera 5 3 Train Pick and Place Patterns on the Head 11 Press OK to go to the next step ...
Page 104: ...97 Intera 5 3 Train Pick and Place Patterns on the Head You may now run the task ...
Page 134: ...127 Intera 5 3 TCP IP The Set To node in the Behavior Editor is used to output information ...
Page 138: ...131 Intera 5 3 Fieldbus Devices 3 Using a keyboard navigate to CONFIGURATION and press ENTER ...
Page 155: ...148 Intera 5 3 ...
Page 156: ...149 Intera 5 3 ...
Page 180: ...173 Intera 5 3 ...
Page 190: ...183 Intera 5 3 Fixed Data 112 From Robot ...
Page 206: ...199 Intera 5 3 Small Assembly 114 From Robot 115 To Robot ...
Page 207: ...200 Intera 5 3 Large Assembly 116 From Robot 117 To Robot ...
Page 208: ...201 Intera 5 3 Floats 118 From Robot 119 To Robot ...
Page 209: ...202 Intera 5 3 Strings 120 From Robot 121 To Robot ...
Page 218: ...Z Zero G button 16 17 Zero G mode 24 Zero Gravity mode 17 zoom reset 42 ...
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Page 220: ...Last updated June 18 2018 Intera 5 3 User Guide Getting Started Rev A ...