153
Editing Songs
Editing Songs
SHUFFLE:
Shuffle Quantize will be applied to recording. Use this
when you want to produce a “shuffle” or “swing” rhythmic feel.
fig.10-06.e
TEMPLATE:
The Fantom-S provides 71 quantize templates. These
templates contain various quantize settings for applying rhythmic
‘feels’ of many different musical categories. Select the template you
want for quantization.
* If your sequencer data notes are too far off from accurate time, Template
Quantize may not work that efficiently so you won’t achieve the desired
results. If this is the case, apply Grid Quantize to your sequencer data
first to lose timing mistakes.
Resolution (Grid Quantize Resolution)
This parameter is used when Grid Quantize is selected. Specifies
quantization time interval as a note value. Choose a Resolution that
matches the smallest note in the area you’re quantizing.
Value:
, , , , , ,
Strength (Grid Quantize Strength)
This parameter is used when Grid Quantize is selected. This
parameter specifies a percentage of how note timing will be
corrected toward the timing interval that is specified by the
Resolution parameter. With a setting of “100%,” the note will move
all the way to the nearest timing interval of the Grid Resolution
setting. A setting of “0%” will not change note timing at all.
Resolution (Shuffle Quantize Resolution)
This parameter is used when Shuffle Quantize is selected. Specifies
quantization time interval as a note value.
Value:
,
Rate (Shuffle Quantize Rate)
This parameter is used when Shuffle Quantize is selected. Specifies
how far apart you want a down-beat specified by the Shuffle
Resolution parameter to be from the up-beat that immediately
follows. By shifting the timing of an up-beat, you can create a
“swing” feel. A setting of “50%” will place the timing of the up-beat
note at the exact mid point between the down-beat and the next
down-beat. A setting of “0%” will move the up-beat note to the same
timing as the previous down-beat. A setting of “100%” will move it
to the same timing as the following down-beat.
VALUE:
0–100%
Quantize Template (Quantize Template)
Specifies the template you wish to use.
Here is a list of preset groove templates.
Shuffle quantize with Rate = 75%
Original performance data
Rate= 25%
Rate= 50%
Rate= 75%
Rate=100%
Up
beat
Up
beat
Up
beat
Up
beat
001
Dance (small dynamics)
002
Dance (large dynamics)
003
Dance (light swing)
004
Dance (heavy swing)
005
Dance (dragging beats, small dynamics)
006
Dance (dragging beats, large dynamics)
007
Dance (dragging beats, light swing)
008
Dance (dragging beats, heavy swing)
009
Dance (pushing beats, small dynamics)
010
Dance (pushing beats, large dynamics)
011
Dance (pushing beats, light swing)
012
Dance (pushing beats, heavy swing)
013
Fusion (small dynamics)
014
Fusion (large dynamics)
015
Fusion (light swing)
016
Fusion (heavy swing)
017
Fusion (dragging beats, small dynamics)
018
Fusion (dragging beats, large dynamics)
019
Fusion (dragging beats, light swing)
020
Fusion (dragging beats, heavy swing)
021
Fusion (pushing beats, small dynamics)
022
Fusion (pushing beats, large dynamics)
023
Fusion (pushing beats, light swing)
024
Fusion (pushing beats, heavy swing)
025
Reggae (small dynamics)
026
Reggae (large dynamics)
027
Reggae (light swing)
028
Reggae (heavy swing)
029
Reggae (dragging beats, small dynamics)
030
Reggae (dragging beats, large dynamics)
031
Reggae (dragging beats, light swing)
032
Reggae (dragging beats, heavy swing)
033
Reggae (pushing beats, small dynamics)
034
Reggae (pushing beats, large dynamics)
035
Reggae (pushing beats, light swing)
036
Reggae (pushing beats, heavy swing)
037
Pops (small dynamics)
038
Pops (large dynamics)
039
Pops (light swing)
040
Pops (heavy swing)
041
Pops (dragging beats, small dynamics)
042
Pops (dragging beats, large dynamics)
043
Pops (dragging beats, light swing)
044
Pops (dragging beats, heavy swing)
045
Pops (pushing beats, small dynamics)
046
Pops (pushing beats, large dynamics)
047
Pops (pushing beats, light swing)
048
Pops (pushing beats, heavy swing)
049
Rhumba (small dynamics)
050
Rhumba (large dynamics)
051
Rhumba (light swing)
052
Rhumba (heavy swing)
053
Rhumba (dragging beats, small dynamics)
054
Rhumba (dragging beats, large dynamics)
055
Rhumba (dragging beats, light swing)
056
Rhumba (dragging beats, heavy swing)
057
Rhumba (pushing beats, small dynamics)
058
Rhumba (pushing beats, large dynamics)
059
Rhumba (pushing beats, light swing)
060
Rhumba (pushing beats, heavy swing)
061
Samba (for Pandeiro, etc.)
062
Samba (for Surdo, Timbale)
063
Axe (for Caixa)
064
Axe (for Surdo)
065
Salsa (for Cascala)
066
Salsa (for Conga)
067
Triplets
068
Quintuplets
069
Sextuplets
070
Septuplets over two beats
071
Lagging triplets
Reference_e.book 153 ページ 2003年7月14日 月曜日 午後3時25分