95
Appendices
Effect Type List
* REVERB/DELAY Type and MULTI-FX Type are common to EZ Edit mode and Edit mode.
REVERB/DELAY Type
OFF
No reverb
WarmRoom
Room reverb featuring a milder ambiance
DarkRoom
Room reverb that imparts a darker mood
BrightRoom
Room reverb featuring a rougher, gritty feeling
Club
Room reverb that lends a relaxed ambiance to the sound
GymStage
Simulates the reverberation of a gymnasium
Underground
Reverb that makes sounds seem to be coming from
under the ground
ThinPlate
Plate reverb with slow decay
ThickPlate
Plate reverb with rapid decay
EmptyHall
Reverberation of an unoccupied hall
BigTube
Reverb resembling that produced within a large tube
RichAmb
Reverb with rich reflections
ShortDelay
Single delay with short delay time
MedDelay
Adds a slight repeat of the sound
LongDelay
Effect resembling mountain echoes
PanDelaySht
Single delay with panned delayed sound
PanDelayMed
Delayed sound with added lateral breadth
PanDelayLng
Delayed sound that crosses between the left and right sides
MULTI-FX Type
Low Boost
Boosts the low end
Low Cut
Cuts the low end
Mid Boost
Boosts the midrange
Mid Cut
Cuts the midrange
High Boost
Boosts the high end
High Cut
Cuts the high end
Limiter
Standard limiter settings
Compressor
Keeps sound volume in a uniform range
ComPRESSED!
Creates a very bound, constricted sound
Enhancer
Emphasizes the high-end harmonics
Radio
Makes sounds as produced from a radio
OnAir
Creates a sound like that found in public recordings
TiledRoom
Sound like that produced in a tiled room
Outside
Produces a heard-outside-the-door kind of sound
NoHighs
Eliminates the high end
Only Lows
Leaves only the low end
Only Mids
Leaves only the midrange
Only Highs
Leaves only the high end
DynamicFltr
Filter’s cutoff frequency changes in response to the
volume of the strike
Ctrl Wah
The wah effect is added in response to M-FX DEPTH
and CtrlTx
Sustainer
Effect appears to stretch the sound’s envelope
RadioOD
Light distortion from a cheap amp
SmallOD
Mild distortion from a small amp
BigOD
Mild distortion from a large-size amp
LoudOD
Mild distortion with more sound pressure
RadioDST
Strong distortion from a cheap amp
SmallDST
Hard distortion from a small amp
BigDST
Hard distortion from a large-size amp
LoudDST
Hard distortion with more sound pressure
Lo-Fi
Creates a rough, broken sound
Lo-Fi(mono)
Rough sound output monaurally
RingModltr
Gives the sound a metallic quality
Bell
Adds a bell-like sound
Buzz
Adds a bee-like buzzing quality to the sound
MetalBar
Adds a sound like that of a metal bar being struck
Stereo Cho
Standard chorus settings
Glossy Cho
Warm chorus sound
Phasy Cho
Chorus with a heavy modulation
TetraChorus
Chorus with great breadth
Bamboo Cho
Chorus with fluttering reflections
TremoloCho
Chorus with tremolo added
Giddy Cho
Spinning chorus that make the listener dizzy
Sigh Cho
Chorus with a slight crying sound
Space D
Effect that fattens the sound
Stereo Fln
Standard flanger settings
Wind Fln
Produces an effect like that of a refreshing breeze
Grumble Fln
Layers on the sound of a human voice
Jet Fln
Adds a jet-like sound effect
StepFlanger
Standard step-flanger settings
AnalogCyber
Sound like the oscillation of an analog synthesizer
Phaser
Standard phaser settings
Rubbing
Adds a grinding sound
Arpeggio
Sounds pitch-shifted by five semitones are layered on,
one after another
Warp
Pitch rises three semitones at a time
Bandit
Gliss-down effect
PitchShift
Sounds shifted by five semitones are layered on
StereoDelay
The delayed sound is played at the same position as the
instrument
Doubling
Doubling effect which layers the sound
Booming
Sound like the playing of a high-tension string is added
RhythmDly1
Triple rhythmic delay
RhythmDly2
Rhythmic delay differing from RhythmDly1
Mod Delay
Delay with modulation
CrossModDly
Delay with modulation, with the sound alternately
crossing between left and right
TimeCtrlDly
When CtrlTx is used to change “Time,” an effect similar
to that produced by changing an analog delay’s Time
can be obtained
3TapDlySht
Three-tap delay with short delay time
3RhythmSht
Triple pattern using delay
3TapDlyLng
Produces sound at center, left, and right, in that order
3RhythmLng
Rhythmic delay
3TempoDly
Three-sound delay synchronized to the sequencer’s tempo
4TapDlySht
Four-tap delay with short delay time
4RhythmSht
Provides an effect like the clicking of castanets
4TapDlyLng
Delay sounds start on the right and move to the left
4RhythmLng
Rhythmic delay
4TempoDly
Four-sound delay synchronized to the sequencer’s tempo
SoftRoom
Room reverb with mild reverberation
HardRoom
Gritty room reverb
RoomCorner
Room reverb with first reflections emphasized
Stage
Simulates the reverb on a small stage
Plate
Gritty plate reverb
Hall”A”
Simulates the reverberation of a hall with a low ceiling
Hall”B”
Simulates the reverberation of a large hall
Tunnel
Reverberation like that in a tunnel
Stadium
Simulates the reverberation of a stadium
GateReverb
Standard gated reverb settings
ReverseGate
Reverse gated reverb