8
Screen Structure
E
ff
ect Edit 2 (GRP-B)
Drag the label at the top of each e
ff
ect left and right to change the order of each e
ff
ect.
CHORUS
[CHORUS] button
Turns the chorus on/off.
RATE
Sets the rate of modulation for the chorus. Higher
values produce a faster rate.
DELAY
Sets the delay time for the chorus. This sets the time
it takes from the start of the original sound to when
the chorus effect begins. Larger values produce longer
delays, creating a wider sound.
DEPTH
Sets the depth of modulation for the chorus. Higher
values produce a greater modulation depth.
FB
Sets the feedback value, meaning how much of the
chorus output signal is sent back to the effect input.
Set what percentage of the normal phase/reversed
phase (+/-) of the output signal goes back to the
input. When this is set to “0,” no feedback is applied.
LEVEL
Sets the volume for the chorus sound.
DELAY
[DELAY] button
Turns the delay on/off.
LEFT/CENTER/RIGHT
SYNC
Turn this on to synchronize the delay times of the left,
center and right delay sounds with the tempo.
TAP
Sets the delay time.
When the [SYNC] button is off, this is set in increments
of time (msec).
When the [SYNC] button is on, this is set to a note
length.
LEVEL
These set the left, center and right delay sound levels.
FEEDBACK
Sets the feedback value, meaning how much of the
center delay output signal is sent back to the effect
input. Set what percentage of the normal phase/
reversed phase (+/-) of the output signal goes back to
the input. When this is set to “0,” no feedback is applied.
When the center delay sound feeds back, a delay sound
with feedback is input to the left and right as well.
REVERB
[REVERB] button
Turns reverb on/off.
TYPE
ROOM1/2:
A reverb that simulates a room. ROOM2 has
a more reflective and brighter sound than ROOM1.
HALL1/2/3/4:
A reverb that simulates a concert hall.
The types 1–4 differ in room size, reflections and so on.
GATE:
A reverb to which a gate is applied. This mutes
the reverberations at a fixed time.
REVERSE:
Makes the reverberations grow louder and
then mute at a fixed time.
FLYING1/2:
Pans the reverberations from left to right
(FLYING1) or right to left (FLYING2).
HF DAMP
Sets the frequencies to cut in the high-frequency
portion of the reverberation. The high-frequency
portion of reverb sounds decays differently depending
on the wall material. This parameter simulates this kind
of high-frequency decay.
EARLY REFLECT
Sets the sound level of the direct reflections from the
walls and the early reflections after the original sound
is produced. This is an expression of the distance from
the sound source (the original sound) to the walls.
Larger values indicate a shorter distance to the walls.
t
This parameter is disabled if the “GATE,” REVERSE,” or
“FLYING1/2” early reflection types are selected.
t
The early reflection level and reverb level work
separately. For this reason, the early reflection can
still be heard even when the reverb level is “0.”
PRE DELAY
This sets the pre-delay time, meaning the time it takes
for the reverberations to sound after the original sound
is heard.
Larger values give an impression of being in a larger
room.
TIME
Sets the reverberation time. Higher values produce
longer reverberations.
LEVEL
Sets the reverberation volume.