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ENGLISH

Display on entering Teach Mode

Clock showing Hours/Minutes:
Flashing colon, no leading zero

King is in check
(White/Black)

Checkmate
(for White/Black)

Game has ended in a draw

Clock showing Minutes/Seconds:
Steady colon, with leading zero

Player to move for White

Note: Random expressions are shown for Alec. His animated expressions will
change according to specific game situations!

Computer is thinking for Black

TYPICAL DISPLAYS AT A GLANCE!

like, as explained in Section 3.

IMPORTANT: Pressing NEW GAME clears the current
game from memory—be careful not to press this key by
mistake!

1.6 Too Easy/Hard? Change the Level!

Your computer offers 64 levels of skill, each of which

corresponds to one of the 64 board squares—making level
selection so easy! Together with the built-in Teach Modes,
you have a choice of 768 level setting combinations!

For complete details on all the playing levels, along with

instructions on selecting levels, see Section 3.

2. ADDITIONAL FEATURES

2.1 Whose Move? Check the Display!

You can always tell at a glance if the computer is currently

thinking, and which side is to move—just by taking a look at
the color symbols (

]

 for Black and 

[

 for White)! 

Whenever

the computer is thinking, the color symbol for the side it is
playing 

flashes in the display. When it is your turn to move,

the color symbol for your side shows 

steadily.

2.2 Special Chess Moves

Captures: To capture, press down lightly on the piece you

want to move, take the captured piece off the board, and
press your piece down on the square of the captured piece.

En Passant: In an en passant capture, the computer

reminds you to remove the captured pawn from the board by
flashing the pawn’s location in the display. Press down on
the captured pawn before removing it from the board.

Castling: The computer automatically recognizes castling

after the King is moved. After you have pressed the King
down on its from and to squares, the computer displays the
Rook’s move, with the from square flashing. Press down on
this square, and the display flashes the square the Rook
should move to. Press down on the Rook’s to square to
complete the move.

Pawn Promotion: When you promote a pawn, first press

your pawn down on the from

 square, as usual. The com-

puter will flash the from square and the symbols for the
pawn and Queen, along with the clock display. You now have
two choices: 

(a) To promote to a Queen,  simply complete

your move by pressing your pawn down on the to square.
The promotion will take place automatically, accompanied by
a series of beeps. 

(b) To underpromote to a Knight, Bishop ,

or Rook, press the PIECE SYMBOL KEY for your desired
promotion piece (

@

#

, or 

$

). That symbol will be displayed,

and pressing your pawn down on the to square will complete
your move. When promoting, always remember to change
your piece on the board! 

When the computer promotes a

pawn, the display shows its move, as usual, with the from
square flashing. You’ll notice, though, that the display shows
the symbol for the pawn 

plus the symbol for the computer’s

promoted piece. Press on the from square, and the to
square flashes. Press down on the to square, change the
computer’s piece on the board, and continue your game!

2.3 Illegal Moves

Your computer will never accept an illegal move! If you try

to make one, you’ll hear a low beep and the display will
alternate between showing the from square and the time.
Either move that same piece to another square, or press the
piece back down on its original from square and move a
different piece.

If you don’t move the computer’s piece correctly, you’ll

also hear an error beep. This means that you are either
moving the wrong piece, or moving the computer’s piece to
the wrong square. Check the display and make the move
again.

If you press down on a piece and the from square is

displayed, but you decide not to make that move, simply
press down on that same square again to cancel. Then
make another move. If you change your mind after entering
your whole move, take the move back as described in Sec-
tion 1.4.

Caution: Be careful when playing with the sound turned

off, since you won’t be able to hear the error beeps!

2.4 Check, Mate, and Draw

Check: When a King is in check, the computer first dis-

plays the move as usual. After the move is made, the display
alternates between the time and 

ch

, along with 

[

 if White is

in check or 

]

 if Black is in check.

Checkmate: When a game ends in checkmate, you’ll hear

a series of beeps and the display will flash 

End

, along with 

[

if White has won or 

]

 if Black has won. Notice how delighted

Little Alec is when he wins—and how sad he gets when he
loses a game!

Draws: The computer recognizes draws by stalemate and

three-fold repetition. After a draw has occurred, the display
will flash 

End

 and both of the color symbols (

[

 and 

]

), along

with the drawing move.

2.5 Interrupting the Computer’s Search

Think the computer is taking too long to move? No prob-

lem—you can interrupt it any time! Simply press PLAY while
the computer is thinking, and it will stop and make the move
it is currently considering.

This feature can come in handy for those of you who are

impatient—especially when using Fixed Depth Levels C6
and higher, where the computer can occasionally tak e an
hour or more to make its move.

2.6 Changing Sides with the Computer

To change sides with the computer, press PLAY when it’s

your turn to move—and the computer will make the next
move for your side. Change sides as often as you wish!

Want the computer to play the first move for White at the

start of a new game? Press NEW GAME to reset the com-
puter, and then press PLAY!

Want to watch the computer play chess against itself?

Summary of Contents for Alchemist Plus

Page 1: ...he initial starting position for a new game with the White pieces closest to you as shown in this diagram 4 Press NEW GAME to reset the computer Now you re ready to play your very first game against A...

Page 2: ...n piece This information flashes alternately with the clock display d Take your piece and gently press it down on the square you are moving to You ll hear a second beep as the computer confirms the mo...

Page 3: ...e to square will complete your move When promoting always remember to change your piece on the board When the computer promotes a pawn the display shows its move as usual with the from square flashing...

Page 4: ...zero If the total elapsed time exceeds one hour you ll see HH MM Hours Minutes with a flashing colon in the middle and no leading zero Please also note the following points in regard to the chess clo...

Page 5: ...en the Level Square and the Level Name As an example Level A4 Fun Level 4 which is the default level at the first power up displays as L A4 and Fu 4 To change the level press a board square using the...

Page 6: ...ES for a step by step example of using Verify Mode If you should knock over the chess pieces or if you think your board position may be incorrect the computer can verify all the piece locations for yo...

Page 7: ...ns Please also note the following regarding the Teach Modes If you press more than two PIECE SYMBOL KEYS only the last two pieces displayed will be selected when you press TEACH MODE to start the game...

Page 8: ...al moves The computer is silent Alec is not showing in the display The clock is displayed while verifying pieces The display skips seconds or the time between seconds seems uneven There is no response...

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