Contents
KEYS AND FEATURES
LCDs
INTRODUCTION
SECTION ONE: OPERATING GAME CLOCK
1.1 Inserting/replacing the batteries
1.2 Selecting a timing option
1.2.1 Blitz Timing
1.2.2 Hourglass Timing
1.2.3 Tournament Timing
1.2.4 Bonus Timer
1.2.5 Bronstein Timing
1.2.6 Game Timing
1.2.7 User Timing
1.3 Correcting the time/number of moves
1.4 Stopping the clocks
1.5 Checking the number of moves
SECTION TWO: TECHNICAL DETAILS
2.1 Care and maintenance
2.2 Technical specifications
TROUBLESHOOTING GUIDE
QUICK START
Your Game Clock has many great features for you to enjoy, all of
which are explained in detail in this manual. Meanwhile, for those of you
who want to try out your clock straight away without reading the entire
manual first, here are 8 simple Quick Start Steps for you to follow:
1
Insert two C size batteries into the battery compartment on the base
of the clock.
2
Game Clock automatically switches to
Blitz
timing (indicated by a
triangle on the left hand LCD pointing to the word BLITZ, printed
beneath). When using the Blitz timing method, the players each have
5 minutes to complete all their moves.
3
Each player has five minutes on the clock. To start timing, simply
decide who will move first. If you are the first to move, press your
opponent’s Timing Activator button to start your clock. An LED lights
up on the appropriate LCD to remind you which side is playing.
Press your Timing Activator button as soon as you have completed
your move. (Reverse this procedure if your opponent moves first).
4
To check the current number of moves, press MOVE NO./NEXT. The
clock continues running while you are checking the move number,
and the countdown display returns as soon as you release the key.
5
To stop the clocks at any time, press PAUSE. Press either of the
Timing Activator buttons to restart the clocks from Pause without
adding free time or extra time (for the next stage).
Note that if you
press PAUSE before a move has been made on the active side,
pressing the inactive side’s button will simply restart the active side’s
clock. If a move has been made on the active side after you press
PAUSE, press the active side’s (ie. the side to move’s) Timing
Activator button to start the opponent’s clock and change the side to
move. The computer will register that move.
6
As soon as one side runs out of time,
00.00
flashes on the
corresponding LCD, along with the relevant LED. If the sound is on,
you will also hear a sequence of beeps to remind you that the time is
up. The winner is the player who still has time on the clock.
7
To play again, press and hold PAUSE for 3 seconds or more to
return to a Blitz game with another 5 minutes on the clock for each
side. Whoever plays first simply presses the opponent’s Timing
Activator button to start the clock.
8
Play again and again until you learn to make the most polished
moves in the shortest times! The most exciting thing of all is that you
now have the double challenge of trying to beat the clock as well as
your opponent. Good Luck!