Speak Name on Exit
If this parameter is set to YES, the selected object's name is played to the caller prior to
exiting the Directory. If no name is recorded, the selected object's number is played to the caller. This could,
for example, be an extension or mailbox number.
Speak Key Value on Exit
If set to YES, the selected object's number is played to the caller prior to exiting the
Directory.
Verify Before Exit
If this parameter is set to YES, the system requests the caller to confirm the object selec-
tion before transferring the caller to that object. If set to NO, confirmation is not needed.
Prompts
On the 2
nd
page of the directory block you will find a list of the prompts that SVM 400 plays to the
caller. Highlight the prompt number and press ‘Ctrl+O’ to review the prompt text and usage. These prompts
may not be edited. To use a custom prompt, highlight the prompt number to be changed, enter the new num-
ber, and press ‘Ctrl+O’ to bring up the Prompt Text Generator. Enter the desired prompt text and press
ESCAPE to return to the directory screen. You must go into the Voice Studio and record the custom prompt
before it can actually be used.
Enter Name
The prompt asking the caller to spell the called party’s name. This is the prompt you would
change, if you wanted to ask the caller to enter the party’s FIRST name.
Target Name Prefix
The prompt spoken in front of the target object’s name. “To reach...”.
No Matches Found
The prompt indicating no matches were found.
Invalid Entry
The prompt indicating the caller input is invalid.
Press ‘9’ for More Names
The prompt offering the caller additional matches.
Press ‘0’ for a New Name
The prompt offering the caller the option to search for another name.
Press ‘
✱
✱
’ to Exit
The prompt offering the caller the option to return to the previous menu.
Press... (1-8)
A brief description of the prompt that is played to the caller and its associated prompt number.
SVM 400 Technical Manual Page 37
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