3.0 Quick Reference Guide
Page 3.10
Quick Reference Guide for 548.10 G \ 05.2007 \
Save a Program
The program can be stored in the battery buffered RAM and
loaded every time back. The places 1 and 2 are examples for
programs which can be used and overwritten.
You can scroll the directory with
< >
and
< >.
Select the right place. The arrows
>> <<
are marking
the place.
Con
fi
rm the place with
<Save>
.
The name will be displayed on the LCD if a program
is saved on this place.
With
<Enter>
you overwrite the program on this
place. With
<Esc>
you abort this function. You get
back to the program screen.
or
Enter the name of the program. Characters or num-
bers are possible. By every pressing of
< >
the next character of the alphabet or number follows
and by every pressing of
< >
the previous character
or number follows.
Con
fi
rm the character with the
<Enter>-
key. You can
enter a name with 8 characters.
Con
fi
rm the new name with
<Enter>
. You get back to
the program screen.
Abort
with
<Esc>
.
You get back to the program screen.
Summary of Contents for 548.10
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