3
Rippin’ Riders is a Visual Memory Unit (VMU) compatible
game. Data saved to a game file includes option settings, time
scores and other scoring results. To save game data connect
a Dreamcast controller to any control port. Then, insert the
memory card (VMU) to be used to save the game data into an
expansion socket of the controller. With this game, a mini-
mum of 4 blocks of free memory is required to save a game
file. Additional free memory is required to save replay data.
When using the Jump Pack with the
Dreamcast Controller to play Rippin’ Riders,
always insert the Jump Pack into Expansion
Socket 2 of the controller. When the Jump
Pack is inserted into Expansion Socket 1 of
the Dreamcast Controller, the Jump Pack
does not lock into place and may fall out
during game play or otherwise inhibit game
operation.
BEFORE STARTING A GAME
Insert the VMU into Expansion Socket
1 and the Jump Pack into Expansion
Socket 2 of the controller.
Insert the VMU into an expansion
socket of the controller.
saving game files
using the Jump Pack
CAUTION
Never turn OFF the Dreamcast power, remove
the VMU or disconnect the controller while
game data is being saved.
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A BOARDER’S PARADISE
Battle the elements, your board buddies and your
own personal best in Rippin’ Riders!
Compete as one of six main characters, each with
their own unique style, speciality tricks and combos.
Uncover hidden courses, boards and features as you
keep rippin’ it up on your Sega Dreamcast!
Battle the elements, your board buddies and your
own personal best in Rippin’ Riders!
Compete as one of seven main characters, each with
their own unique style, speciality tricks and combos.
Uncover hidden courses, boards and features as you
keep rippin’ it up on your Sega Dreamcast!
Manual Final10_8_99 7/19/00 2:30 PM Page 2