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c.  1P ARRIVAL STAGE

Lists the playing statistics by difficulty level.

1P ARRIVAL STAGE 1/5 Screen

  ARRIVAL STAGE 1/5:

     Indicates that the statistics is for a VERY EASY level of one-person game.

  1COIN:

     Indicates how many times each stage has been reached in a VERY EASY level of one-person 

game, excluding the number of continuing. 

  TOTAL:

     Indicates how many times each stage has been reached in a VERY EASY level of one-person 

game, including the number of continuing.

Press the TEST Button to open the next screen. Press the TEST Button on the last 5/5 screen to 
return to the GAME TEST MENU screen. 

ARRIVAL STAGE 2/5:     Indicates the similar statistics in an EASY level.

ARRIVAL STAGE 3/5:     Indicates the similar statistics in a NORMAL level. 

ARRIVAL STAGE 4/5:     Indicates the similar statistics in a HARD level.

ARRIVAL STAGE 5/5:     Indicates the similar statistics in a VERY HARD level. 

                 

                                   ARRIVAL STAGE 1/5

                             1P GAME STAGE RECORDS

                                        VERY EASY

                                   TOTAL        1COIN

                                #1   0                    0

  

 

     #2   0                    0

  

 

     #3   0                    0

  

 

     #4   0                    0

  

 

     #5   0                    0

  

 

     #6   0                    0

  

 

     #7   0                    0

  

 

     #8   0                    0

  

 

     #9   0                    0

  

 

   #10   0                    0

  

 

   #11   0                    0

   

                     PRESS TEST BUTTON TO CONTINUE

Summary of Contents for Virtua Fighter 4 Evolution

Page 1: ...OBER 02 MANUAL NO 999 1517 SEGA ENTERPRISES INC USA www seuservice com Universal Kit Kit Installation Instructions Service Manual Switchable FROM High Resolution 31K TO Standard Low Resolution 15 75K...

Page 2: ...VISIT OUR WEBSITE PRODUCTION DATE This Product was produced in the year of 2002...

Page 3: ...stated Instructions for work are explained by paying attention to the aspect of accident prevention Failing to perform work as per the instructions can cause accidents In the case where only those who...

Page 4: ...should be performed only be those technical personnel who have knowledge of electricity and technical expertise Be sure to adjust the monitor projector properly Applies only to the product w monitor...

Page 5: ...CA 2CH AUDIO POWER AMP JAMMA I O BD MARQUEE ART INSTRUCTION SHEET DECAL SIDE ART CONTROL PANEL STICKER SERIAL NUMBER KIT MANUAL VF4 EVOLUTION INST SHEET PLAYER Qty 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 Parts...

Page 6: ...2 www seuservice com DESIGNED RELATED PARTS MARQUEE ART 999 1518 CTRL PNL OVERLAY 999 1521...

Page 7: ...3 www seuservice com SIDE ART 999 1520 INSTR SHEET moves 999 1519 INSTR SHEET player 999 1515...

Page 8: ...e Connector at Game BD Yellow 5vdc Brown 3 3vdc White Gnd Step 2 You MUST USE THE COIN METER SUPPLIED WITH YOUR KIT to assure proper Coin ac ceptance A minimum 18 Gauge wire should be used from the Co...

Page 9: ...cabinet damage Repaint cabinet if necessary Remove the Monitor Plexi or if your game plexi has Silk screened artwork you will need to strip it off 4 Connect your cabinet s existing Service Switch Brac...

Page 10: ...Set up options as desired Adjust the SIZE CONTRAST BRIGHTNESS and COLORS on the Monitor for optimum appearance Adjust VERTICAL HORIZONTAL Hold to get a stable picture if required Enter DIAGNOSTICS and...

Page 11: ...in Meter Test Service Volume JAMMA Pin R JAMMA Pin 15 JAMMA Pin 1 Yellow Wire from Extra Harness 5v JAMMA Pin 8 _ Pin 1 Pin 5 Pin 4 To CN1 of Amplifier Board YEL RED WHT RED GRN RED From CN2 of Amplif...

Page 12: ...ot Used Not Used Not Used 12v Not Used 12v Not Used Key Key Coin Meter 1 Coin Meter 2 Not Used Not Used Not Used Not Used Not Used Not Used Video Red Video Blue Video Ground Video Green Video Sync Ser...

Page 13: ...formation Connector Description etc PSW2 PSW1 CN3 CN2 CN1 DIPSW1 Power Connectors VGA Level Video Out Preamp Level Audio Out Test Switch Service Switch 1 1 2 2 3 3 4 Setting for High Resolution 31KHZ...

Page 14: ...when connecting wire harness connectors to the IC Board When soldering buttons etc to the wire harnesses be sure to remove the wire harnesses from the IC Board so as not to subject the IC Board to he...

Page 15: ...11 www seuservice com 2 SPECIFICATIONS ON SCREEN DISPLAY Monitor Position Horizontal Synchronous Frequency 31 15 kHz CONTROL PANEL HORIZONTAL START DEFENSE GUARD PUNCH KICK 8WAYS...

Page 16: ...energy remains much more than the opponent s energy when the limit time has become 0 zero You turn the opponent out of the ring When you and the opponent have drawn that is at the end of a round both...

Page 17: ...file Place the lever in an upper lower left or right position to migrate from character to character and press either of the punch kick and defense buttons to select a character Hold down the start bu...

Page 18: ...mping diagonally forwards P or K lever in an upper left position Jumping diagonally backwards Lever in a right position two times quickly Dashing forwards Lever in a left position two times quickly Da...

Page 19: ...us you can escape from the crunch and rather earn a chance to counterattack You may be just downed or use the ukemi whichever is tactically desirable in each situation P K G immediately before you are...

Page 20: ...omputer operated character He she resumes the first round of the suspended match PERSON VS PERSON VS MATCHS CHARACTER SELECT SCREEN When you have set the STAGE item to RANDOM on the GAME ASSIGNMENTS s...

Page 21: ...ST BUTTON For the SYSTEM ASSIGNMENTS do not change the following default settings CABINET TYPE 2 PLAYER S MONITOR TYPE HORIZONTAL SERVICE TYPE COMMON For the COIN ASSIGNMENTS set as follows COIN CHUTE...

Page 22: ...ve the arrow mark to a desired test item on the GAME TEST MENU screen and press the TEST Button to open the related screen After testing move the arrow mark to the EXIT item and press the TEST Button...

Page 23: ...ERVICE OFF PRESS SERVICE TEST BUTTON TO EXIT START DEFENSE GUARD PUNCH KICK UP RIGHT LEFT DOWN a INPUT TEST INPUT TEST Screen CONTROL PANEL This test displays the state of each switch and button If th...

Page 24: ...and press the TEST Button to change the setting Select EXIT to return to the MENU screen GAME ASSIGNMENTS Screen GAME ASSIGNMENTS ENEMY LEVEL NORMAL ENERGY MAX 1P 200 ENERGY MAX VS 200 MATCH COUNT 1P...

Page 25: ...method of selecting a stage in a person vs person game RANDOM indicates an automatic selection by the computer RANDOM SELECTIVE Default RANDOM CONTINUE Determines whether you can continue to play the...

Page 26: ...l of one person game including the number of continuing Press the TEST Button to open the next screen Press the TEST Button on the last 5 5 screen to return to the GAME TEST MENU screen ARRIVAL STAGE...

Page 27: ...eously to directly return to the GAME TEST MENU screen CHARA DATA 2 15 SARAH Indicates the similar statistics on Sarah CHARA DATA 3 15 LAU Indicates the similar statistics on Lau CHARA DATA 4 15 SHUN...

Page 28: ...EFFRY 0 6TH 19 PAI PAI 0 7TH 19 JACKY JACKY 0 8TH 18 KAGE KAGE 0 9TH 18 LEIFEI LION 0 10TH 18 AOI WOLF 0 AOI 0 LEIFEI 0 VANESSA 0 GOH 0 BRAD 0 PRESS TEST BUTTON TO EXIT TOTAL DATA Screen SERIES OF WIN...

Page 29: ...00 1 PRESS TEST BUTTON TO EXIT VS DIAGRAM Screen The percentage of wins is indicated on the second rightmost column of the screen The order of wins percentage is indicated on the rightmost column of...

Page 30: ...eriod one person person vs person 1P AVERAGE PLAY TIME The averaged playing time period one person 1P LONGEST PLAY TIME The longest playing time period one person 1P SHORTEST PLAY TIME The shortest pl...

Page 31: ...as been used GAME BOOKKEEPING 2 4 Screen Indicates how many times each stage has been used with the STAGE item set to SELECTIVE GAME BOOKKEEPING 3 4 Screen GAME BOOKKEEPING 2 4 USAGE OF CHARACTERS 1P...

Page 32: ...s income information for a 30 day period A new day starts at 24 00 midnight This function uses the internal clock so ensure that the clock is set to the correct time using CLOCK SETTING in SYSTEM TEST...

Page 33: ...R COMPLETED PRESS TEST BUTTON TO EXIT After clearing the backup data the COMPLETED message appears Press the TEST Button to return to the GAME TEST MENU screen YES Opens the BACKUP DATA CLEAR COMPLETE...

Page 34: ...ield Case Lid be sure to touch grounded metallic surfaces to discharge physically charged static electricity When replacing the Game Board refer to the CVT Manual and Instruction Manual PART NO DESCRI...

Page 35: ...s To PIN 8 of Jamma To Extra Yellow Wire JAMMA CONNECTIONS USED ARE VIDEO OUT SWITCH INPUTS SWITCH GROUND RETURNS COIN COUNTER OUTPUT NOTE THERE ARE TO BE NO CONNECTIONS MADE TO THE JAMMA INTERFACE OT...

Page 36: ...32 www seuservice com Notes...

Page 37: ...ent a warranted part described above fails shall be at its option to re place or repair the defective part during the warranty period For Warranty claims contact your Sega Distributor Should the Selle...

Page 38: ......

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