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3.
The volume bar controls the
loudness of the sound for each
target strike. This sound is emitted
from the speaker on the CPU.
4.
The Sensitivity option determines
how hard or soft the target must be
struck to register the strike. For
example, low sensitivity is used for a
heavy strike from a medicine ball or
boxing gloves. High sensitivity is used
for a light strike from a hand or
noodle.