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© 2015 Multisensory Fitness, Inc. • www.multisensoryfitness.com 

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Game Number ________804________  

 

Name:  

Memory – Numbers – Find the sequence (race)

 

 

Game Rules: 

 

The game starts with all targets loaded with a different set of sequential letters of 
numbers but turned off. 

 

Objective is to turn on targets to find their sequence. 

 

Hit any target, it will turn on and stay on revealing a number. 

 

Then seek the next sequential number by striking a target. 

 

If wrong it turns on for a second and turns off – remember what it is as you will need it 

as the game progresses. 

 

If the second target is the next sequential number, it is correct and will stay on. 

 

Repeat until all targets are turned on with the correct sequence of numbers. 

 

Game ends when all the sequential numbers have been found. 

 

Score reflects the time taken to find the sequence of numbers. 

 

 
Game Number ________805________ 

 

Name:  

Pairing - ABC (timed) - System refreshes after each pair found

 

 

Game Rules: 

 

The game starts with all targets loaded with different letters of the alphabet but turned 
off. 

 

Only two targets have the same letter. 

 

Objective is to only knock out the targets that are a pair to earn 100 points. 

 

The system refreshes, a successful sound is heard and another pair must be found. 

 

If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point 

is deducted.  Negative scores are possible. 

 

Continue play seeking out as many pairs as possible within the time set. 

 

Game ends when time runs out. 

 

Score reflects the number of pairs found less the points taken for mistakes. 

 
 

Game Number ________806________  
 

Name:  

Memory - ABC (race) 

 

Game Rules: 

 

The game starts with all targets loaded with a different letter but turned off. 

 

There are enough pairs for an even number of targets and the odd target has no mate. 

 

Objective is to only knock out the targets that are a pair to earn 100 points for each pair 

found. 

 

When the three pairs are found, the system refreshes, a successful sound is heard and 

another set of three must be found. 

 

If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point 

is deducted.  Negative scores are possible. 

 

Continue play seeking out as many pairs as possible within the time set. 

Summary of Contents for ProTrainer

Page 1: ...SMARTfit High Intensity Cognitive Training for 9 Target SMARTfit Trainer and ProTrainer Getting Started User Manual Rev 3 8 Revision 1 7 2 2015 ...

Page 2: ......

Page 3: ...your state PARTICIPANTS SHOULD CONSULT A DOCTOR BEFORE STARTING ANY EXERCISE PROGRAM The content of this workout program is made available with the understanding that Multisensory Fitness Inc disclaims all responsibility for any injury incurred as a consequence of engaging in this program without first consulting a physician or otherwise qualified health care professional Thank You Enjoy your new ...

Page 4: ...pter 2 9 Getting To Know Your SMARTfit Trainer and ProTrainer 9 Recommended Floor Markings 9 Chapter 3 10 System Settings on Your SMARTfit System 10 Setting Your SMARTfit Trainer ProTrainer To Perform as Desired 10 Game button View in video format at 10 Level button 11 Time button 11 Volume button 11 Adjusting Sensitivity of the Panel to Match the Power of the Player 12 Chapter 4 13 Recommended Eq...

Page 5: ...pter 8 21 Game Rules 21 Game Category 1 11 Rallywall 21 Game Category 100 111 Rallywall for SMARTfit ProTrainer in Performance Mode 26 Game Category 200 233 Chase the Target 31 Game Category 300 307 Chase the Target in ProTrainer Mode 41 Game Category 600 623 Lights Out 44 Game Category 700 723 Lights Out on the ProTrainer 54 Game Category 800 899 Memory Pairing and Pattern Recognition 56 ...

Page 6: ...nd inclusive than traditional forms of training Following are tips to assist you in understanding your SMARTfit and making it successful in your facility SMARTfit System Manual This manual is designed for use by both trainers wishing to design their own workouts and those seeking single session classes or boot camps To see drills in action please view our web site on http multisensoryfitness com c...

Page 7: ...lly and as a team Third to CHALLENGE participants to achieve their best score and to compare their scores with previous best scores or competitors Number of participants Drills are designed to engage up to ten participants per station Smaller groups may be advisable to make drills faster and more challenging for those with greater ability levels Some of the drill variations may also be used to acc...

Page 8: ...ther clubs An effective idea to incentivize play is to post weekly high scores on Facebook or other social media along with video clips of play The players will get an excellent workout while having fun and posting scores promotes retention of their skills There is no limit to how your system can be used Setting Your SMARTfit Trainer ProTrainer System Game Times and Playing Distances for a Specifi...

Page 9: ...8 players per station It is preferable to match groups of similar ages in the same class while maintaining a mix of skill levels on each team Choose a team for each station available on the SMARTfit Trainer To organize teams get the whole group to stand in a line ranging in height from shortest to tallest Then count off the players depending on the number of stations If 4 stations count off from t...

Page 10: ...us with short attention grabbing computer games played sequentially in the pursuit of score and mastery of skills Providing full body exercise by stimulating the hands feet eyes ears and vestibular system in playing real games with real tactile equipment NOT simulated Requiring high levels of attention and focus for success staying consciously in the now Engaging in cognitive decision making under...

Page 11: ...h announces each game while scrolling through the options The middle display board will show the time set for each game and will then default to the time chosen counting down seconds as the game is played The first station on the left facing the system is station 1 Each SMARTfit station will keep track of its own individual score Recommended Floor Markings See video instruction http multisensoryfi...

Page 12: ...em from attract mode or it will interrupt a game that is currently being played and take the system into set up mode Pressing Game again will increase the game number to the next one When the Game button is pressed all stations in the system will turn on the targets to allow for game selection This will hold for 2 seconds If there is no input given it will set up the game ready for play Press the ...

Page 13: ...xt time interval When the Time button is pressed after a game has been selected the time will be shifted to the next segment of time Also each station will light up with inputs ready as follows Lower Left target will be lit with a minus symbol or a down arrow Hits to this target will decrease time to the next lower choice Lower Right target will be lit with a plus symbol or an up arrow Hits to thi...

Page 14: ...uire less sensitivity than training a senior or a toddler If you find that the sensitivity needs to be adjusted for your desired use refer to directions below 1 Press the Game Red button to put the systems into set up mode 2 Press the Level Yellow button to access the sensitivity adjustment mode 3 The and symbols will appear on the bottom two targets The top two targets are for adjusting levels in...

Page 15: ...r striking the balls hockey sticks paddles padded bats rackets etc Cones to provide barriers or direction Padded 2 5 or ten pound hand weights protect the panel from developing strike marks The following equipment is supplied with your system when it is purchased See spec sheets for quantity details 5 red playground balls 7 yellow playground balls 8 5 blue playground balls 2 lb medicine ball Beanb...

Page 16: ...tion time Skill development transfers into the successful completion of life s every day activities Cardio The Cardio Respiratory Endurance section should run for about 15 minutes within a 50 minute program The main focus is cardio endurance stamina and calorie expenditure Core The Core section should run for about 5 minutes within a 50 minute program The main focus is on strengthening the torso w...

Page 17: ...he end of the line The next player in line plays off of the first player s throw and peels off to the end of the line Snake Entire class stands in front of station 1 on the left at a starting line distance of 12 20 or 30 from the system Each player runs in turn to station 1 performs a task and runs back to the starting line in front of the center station turning towards the system in front of stat...

Page 18: ...possibilities are endless TEMPLATE DESIGN YOUR OWN CLASS Date _________________ Time ________________ WARM UP Equipment______________ Game ___ Start Line ___ Mode____________ Seconds_____ CARDIO Equipment__________________ Game ___ Start Line ___ Mode____________ Seconds____ SKILL Equipment___________________ Game ___ Start Line ___ Mode____________ Seconds_____ COGNITIVE Equipment______________ G...

Page 19: ... Start Line ___ Mode____________ Seconds_____ CARDIO Equipment__________________ Game ___ Start Line ___ Mode____________ Seconds____ SKILL Equipment___________________ Game ___ Start Line ___ Mode____________ Seconds_____ CORE Equipment______________ Game ___ Start Line ___ Mode__________ Seconds_____ COGNITIVE Equipment______________ Game ___ Start Line ___ Mode__________ Seconds_____ COOL DOWN ...

Page 20: ...outside lit region 106 Rallywall Zones Top row 5 points for each hit to the lit targets 107 Rallywall Zones Top row with penalty Penalty for hitting outside the lit region 108 Rallywall Zones Bottom row 5 points for each hit to the lit targets 109 Rallywall Zones Bottom row with penalty Penalty for hitting outside the lit region 110 Rallywall Zones Middle 3 rows 5 points for each hit to the lit ta...

Page 21: ... lit area across each panel 304 Chase the Panel top row chase the lit area across each panel 305 Chase the Panel bottom row chase the lit area across each panel 306 Chase the Panel lower 2 rows chase the lit area across each panel 307 Chase the Panel center target only chase the lit area across each panel LIGHTS OUT 600 Lights Out Race all targets Knock out all lights 1st player to complete ends g...

Page 22: ... Lights Out Race lower 4 rows Knock out all the lights on the system in the shortest amount of time 702 Lights Out Race upper 3 rows Knock out all the lights on the system in the shortest amount of time 703 Lights Out Race lower 2 rows Knock out all the lights on the system in the shortest amount of time PAIRING MEMORY AND SEQUENCING Find the pairs or sequence 800 Pairing Color timed game Find col...

Page 23: ...tting outside lit region 5 6 Rallywall Zones Top row 5 points for each hit to the lit targets 6 7 Rallywall Zones Top row with penalty Penalty for hitting outside the lit region 7 8 Rallywall Zones Bottom row 5 points for each hit to the lit targets 8 9 Rallywall Zones Bottom row with penalty Penalty for hitting outside the lit region 9 10 Rallywall Zones Middle 3 rows 5 points for each hit to the...

Page 24: ...out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the upper 5 and minus 2 for the lower 2 rows Game Number 4 Name Rallywall Lower 4 rows 7 targets Game...

Page 25: ...s many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the upper 2 target areas Game Number 7 Name Rallywall U...

Page 26: ... many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the lower two and minus 2 for area below the 2 targets G...

Page 27: ...e active target area as many times as possible until the clock runs out When the lighted active target area is hit the targets are activated and a positive tone is heard When time expires the station with the highest score will light up with exploding targets flashing lights and score will flash to show which station achieved the highest score 5 points for hitting the lower two and minus 2 for are...

Page 28: ... for each hit to the lit targets 103 Rallywall Zones Upper 3 rows with penalty Penalty for hitting outside lit region 104 Rallywall Zones Lower 4 rows 5 points for each hit to the lit targets 105 Rallywall Zones Lower 4 rows with penalty Penalty for hitting outside lit region 106 Rallywall Zones Top row 5 points for each hit to the lit targets 107 Rallywall Zones Top row with penalty Penalty for h...

Page 29: ... in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash 5 points for hitting above the line and minus 2 for below the line Game Number 104 Name Rallywall Lower 4 Rows lower...

Page 30: ...tive is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the top row target area Game Number 107 N...

Page 31: ...e is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the bottoom row target area and minus 2 for ...

Page 32: ...rgets turned on Objective is to hit the system in the active target area as many times as possible until the clock runs out When the active target area is hit the targets in that area are activated and a positive tone is heard When time expires the system will light up with exploding targets flashing lights and score will flash Each good hit earns 5 points 5 points for hitting the area around the ...

Page 33: ...he lit target as it goes from A to Z 218 Chase the Single Target middle 3 rows chase the lit target as it counts from 0 to 19 219 Chase the Single Target all targets chase the lit target 220 Chase the Single Target top row chasse the lit target 221 Chase the Single Target bottom row chase the lit target 222 Chase the Single Target lower 2 rows chase the lit target 223 Chase the Single Target lower...

Page 34: ...ation of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number _________203______ Name Chase the Sta...

Page 35: ...and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that station out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number ____...

Page 36: ...s are off The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play u...

Page 37: ...gets are off The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Pla...

Page 38: ...Rules Chase one of the lower 4 targets all other targets are off The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a l...

Page 39: ...t Game Number _________225_______ Name Chase the Single Target Counting Entire Station Game Rules Chase one target at a time counting in sequential numbers starting at 0 All other targets are off System turns on any 1 target at a time such that the player is to count from 0 to 19 with each successful strike The target starts out blue and changes colors with the duration of time taken to put it out...

Page 40: ...er targets are off System starts at 0 or 1 and turns on any 1 target at a time such that the player is to count by 2 s from 0 to 18 or 19 The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use yellow LEVEL button on the rem...

Page 41: ...t Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Once the player reaches Z they are to play backwards to A and then back to Z until time runs out Game Number _________230_______ Name Chase the Single Target Alphabet Lower 4 rows 7 targets Game Rules System turns on ...

Page 42: ...it a specific letter illuminated target as quickly as possible reaching left to right and vice versa Targets on the left side of the panel illuminate with letter R right side displays letter L This prompts players to reach to the left side targets with their right hand and to the right side targets with their left hand If the center target is lit it should display the letter B and is to be hit wit...

Page 43: ...across each panel 305 Chase the Panel bottom row chase the lit area across each panel 306 Chase the Panel lower 2 rows chase the lit area across each panel 307 Chase the Panel center target only chase the lit area across each panel Game Number _________301______ Name Chase the Panel All Targets on the panel Game Rules Chase the panel with all the targets lit All targets on one panel start out blue...

Page 44: ...can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time runs out Game Number _________304______ Name Chase the Panel Top row Game Rules Chase the panel with the targets on the top row lit All targets on the top row of one panel start out blue a...

Page 45: ... one panel start out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Targets remains red until the player can hit that panel out or time runs out Use yellow LEVEL button on the remote control to change the speed at which the targets change color Use a level with longer times for running or ball games Play until time r...

Page 46: ...d back to 0 609 Track the Number Race lower 4 row Track the correct number 0 to 19 and back to 0 610 Track the Number Race all targets Track the correct number 19 to 0 611 Track the Number Timed Game lower 4 rows Track the correct number 0 to 19 and back to 0 612 Track the Number Timed Game all targets Track the correct number 0 to 19 and back to 0 613 Track the Number X 2 Timed Game all targets T...

Page 47: ... player or team to hit out all lights will end the game and their station will light up in celebration with exploding targets flashing up and down the station and score flashing to show the winners Game Number ________602________ Name Lights Out Race all targets Knock out all the lights game ends when all stations are done Game Rules Each station begins with all targets turned on Objective is to k...

Page 48: ...it targets until the last 1 5 seconds when players have the opportunity to get all the lights out When time expires the station with the highest score will light up and score will flash to show that they were the winners Game Number ________605________ Name Lights Out Keep 3 On Timed Game all targets Knock out all the lights and then continue to chase 3 targets until time runs out Each station beg...

Page 49: ... all targets displaying random numbers Objective is to knock out all of the targets in sequential numeric order by seeking out the 0 then the 1 until 19 then back again When the correct numbered target is hit all targets refresh with new numbers and the player must strike the next number Game ends when 0 is reached 5 Points are awarded for each correct hit When time expires the station with the hi...

Page 50: ...on with the highest score will light up and score will flash to show who the winner was Game Number ________611_______ Name Track the Number Timed Game lower 4 rows Track the correct number 0 to 19 and back to 0 until time runs out Game Rules Each station begins with targets in the lower 4 rows displaying random numbers Objective is to knock out all of the targets in sequential numeric order count...

Page 51: ...laying random numbers Objective is to knock out all of the targets in sequential numeric order counting in 2 s by seeking out the 0 or 1 then the 1 or 2 until 19 then back again When the correct numbered target is hit all targets refresh with new numbers and the player must strike the next number If 19 is reached then count backwards until time runs out 5 Points are awarded for each correct hit Wh...

Page 52: ...winner was Allow more time for advanced players so they can play the alphabet backwards after completing it forwards Game Number ________619________ Name Track the Letter Timed Game lower 4 rows Track the alphabet A to Z and back until time runs out Game Rules Each station begins with all lights displaying random letters of the alphabet including A Objective is to knock out all of the targets in s...

Page 53: ...ndom colors including the color identified at the start of the game Objective is to knock out the identified colored target as many time as possible in the designated time After a correct hit all targets will immediately refresh with new colors and the player must seek out the identified color Continue play until time runs out 5 Points are awarded for each correct hit When time expires the station...

Page 54: ...t When time expires the station with the highest score will light up and score will flash to show who the winner was Game Number ________624________ Name Track the Smiley Face Timed Game all targets Track the smiley face until time runs out Smiley face changes color Game Rules The game starts with the center target displaying the SMILEY that must be chased Each station begins with all lights displ...

Page 55: ...up and score will flash to show who the winner was Game Number ________626________ Name Track the Smiley Face Timed Game middle 3 rows Track the smiley face until time runs out Smiley face changes color Game Rules The game starts with the center target displaying the SMILEY that must be chased Each station begins with the middle 3 rows of targets 5 targets turned on displaying SAD FACES and SURPRI...

Page 56: ...ace lower 2 rows Knock out all the lights on the system in the shortest amount of time Game Number ________700________ Name Lights Out Race all targets Knock out all lights on system in the shortest amount of time Game Rules The entire system begins with all lights turned on Objective Race to see how quickly all targets can be put out The scoreboard counts the seconds until the last target is out ...

Page 57: ... The scoreboard counts the seconds until the last target is out Game Number ________703________ Name Lights Out Race lower 2 rows Knock out all the lights on the system in the shortest amount of time Game Rules All targets in the lower 2 rows are turned on Objective is to knock out all of the targets Game ends when all the lights are out The scoreboard counts the seconds until the last target is o...

Page 58: ...ind dice pairs in the time set System refresh each time Unlocked 811 Memory Dice race 812 Pairing Symbols timed Find symbol pairs in the time set System refresh each time Unlocked 813 Memory Symbols race 814 Pairing Pictures timed Find picture pairs in the time set System refresh each time Unlocked Game Number ________800________ Name Pairing Color timed game System refreshes after each pair found...

Page 59: ...ful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mistakes Game Number ________803________ Name Memory ...

Page 60: ...etters of the alphabet but turned off Only two targets have the same letter Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pai...

Page 61: ..._____808________ Name Pairing Shapes timed System refreshes after each pair found Game Rules The game starts with all targets loaded with different geometric shapes but turned off Only two targets have the same shape Objective is to only knock out the targets that are a pair to earn 100 points The system refreshes a successful sound is heard and another pair must be found If an incorrect pair is s...

Page 62: ...e time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mistakes Game Number ________811________ Name Memory Dice race Game Rules The game starts with all targets loaded with a different sides of a dice but turned off There are enough pairs for an even number of targets and the odd target is assigned to being a sad face emoticon that produces no r...

Page 63: ...d the system refreshes a successful sound is heard and another set of three must be found If an incorrect pair is selected uh ooooh is heard and the system refreshes and a point is deducted Negative scores are possible Continue play seeking out as many pairs as possible within the time set Game ends when time ends Score reflects the time it takes to find all the pairs Game Number ________814______...

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