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© 

2017 SMARTfit, Inc. • www.smartfitinc

.com 

33 

 

      

Chapter 9

 

Chart Displaying Activated Games 

 

 

Single 

Pods 

Combo 

Mini 

  

 

 

 

3&6 

5&9 

RALLYWALL Zones 
(Low Cognitive) 

  

  

  

  

Rallywall Zones 

– All Targets - 5 points for each hit to the lit targets 

Rallywall Zones 

– Upper 3 rows - 5 points for each hit to the lit targets 

  

  

  

Rallywall Zones 

– Upper 3 rows with penalty - Penalty for hitting outside lit 

region 

  

  

  

Rallywall Zones - Lower 4 rows - 5 points for each hit to the lit targets 

  

  

  

Rallywall Zones - Lower 4 rows with penalty - Penalty for hitting outside lit 
region 

  

  

  

Rallywall Zones 

– Top row – 5 points for each hit to the lit targets 

  

  

Rallywall Zones 

– Top row with penalty - Penalty for hitting outside the lit 

region 

  

  

Rallywall Zones 

– Bottom row – 5 points for each hit to the lit targets 

  

  

Rallywall Zones 

– Bottom row with penalty – Penalty for hitting outside the 

lit region 

  

  

10  Rallywall Zones 

– Middle 3 rows – 5 points for each hit to the lit targets 

  

  

  

11  Rallywall Zones 

– Middle 3 rows - Penalty for hitting outside the lit region 

  

  

  

12  Rallywall Zones 

– Center target only - 5 points for each hit to the target 

  

  

13 

Rallywall Zones 

– Center target only - Penalty for hitting outside the lit 

region 

  

  

TRACK THE TARGETS - EMOTICONS, DICE AND SHAPES 
(Low Cognitive) 

  

  

  

  

Track the Emoticon - (all targets) lose a point with each color change 

 x  

  x 

  x 

Track the Dice - (all targets) lose a point with each color change 

 x  

  x 

  x 

Track the Shapes - (all targets) lose a point with each color change 

 x  

  x 

  x 

Track the Emoticon - (lower 4 rows) lose a point with each color change 

  

  

  

Track the Dice - (lower 4 rows) lose a point with each color change 

  

  

  

Track the Shapes - (lower 4 rows) lose a point with each color change 

  

  

  

Track the Emoticons - (middle 3 rows)  lose a point with each color change 

  

  

  

Track the Dice - (middle 3 rows)  lose a point with each color change 

  

  

  

Track the Shapes - (middle 3 rows) lose a point with each color change 

  

  

  

TRACK THE TARGETS - COLORS - lose points every time colors 
change 
(Low Cognitive) 

  

  

  

  

Track the Colors 

– (all targets) lose a point with each color change 

Summary of Contents for SMARTfit Combo

Page 1: ...SMARTfit Functional and Brain Fitness Games for SMARTfit Combo Getting Started User Manual Rev 7 1 Getting Started User Manual Rev 5 6 2017 ...

Page 2: ...m insurance laws in your state PARTICIPANTS SHOULD CONSULT A DOCTOR BEFORE STARTING ANY EXERCISE PROGRAM The content of this workout program is made available with the understanding that SMARTfit Inc disclaims all responsibility for any injury incurred as a consequence of engaging in this program without first consulting a physician or otherwise qualified health care professional Thank You Enjoy y...

Page 3: ... It Works 9 Chapter 2 10 Getting to Know Your SMARTfit Combo 10 Recommended Floor Markings 10 Chapter 3 11 System Start up Settings and Operation 11 The system CPU 11 System Configuration and Target Initialization 12 Changing System Configuration 12 Chapter 4 14 System Menu Structure 14 System Button 14 Suite Button 18 Game Button 21 Sound and Volume Options 24 Chapter 5 25 Combination of SMARTfit...

Page 4: ...ested Group Fitness Class Formats 30 Modes of Play 30 Chapter 8 32 Designing a Lesson Plan 32 TEMPLATE DESIGN YOUR OWN CLASS 32 Chapter 9 33 Chart Displaying Activated Games 33 Chapter 10 38 Game Rules 38 Game Suite A 38 Game Suite B 38 Game Suite C 39 Game Suite D 39 Game Suite E 40 Game Suite F 41 Game Suite G 42 Game Suite H 42 Game Suite I 43 Game Suite J 43 Game Suite K 43 Game Suite L 44 Gam...

Page 5: ...Single Mini Exercises 48 Core Challenge 48 High Knee Challenge 48 Hand Eye Coordination 49 Eye Food 49 Burpee Toss 50 Chapter 12 51 Pod Exercises 51 Spider Drill 51 V Sprints 52 Side Mirrors 53 Diagonal Sprints 55 Chapter 13 57 Combo Exercises 57 Diagonal Sprints 57 Single File Sprints 58 ...

Page 6: ...are tips to assist you in understanding your SMARTfit and making it successful in your facility SMARTfit System Manual If you come up with a drill that is NOT posted on the channel please capture it via smart phone and send it to us so that we can post it We are aiming to build a library of ideas to share with teachers and trainers from all sectors This manual addresses games available for the SMA...

Page 7: ...of the line be involved in a simple physical activity to keep them active while still rooting for their team Examples include running in place jumping in place jumping jacks push ups skipping and sit ups Setting Your SMARTfit System Game Times and Playing Distances for a Specific Concept or Skill Emphasis Cardio Respiratory Longer time periods of play 60 seconds to 240 seconds depending on the siz...

Page 8: ... on the return Activities that deduct points for misses or hits below the line Core Stabilization Replace playground balls with a 2 lb medicine ball Have players stand on BOSU ball or balance board to throw balls or touch targets with hands Have players perform sit ups while tossing medicine ball to targets How to Organize Your Group for a Class on SMARTfit System The workouts in this manual are d...

Page 9: ...kills Providing full body exercise by stimulating the hands feet eyes ears and vestibular system in playing real games with real tactile equipment NOT simulated Requiring high levels of attention and focus for success staying consciously in the now Engaging in cognitive decision making under pressure Delivering a cardiovascular workout in a game format SMARTfit s programming improves functional ab...

Page 10: ... colors numbers letters symbols shapes and more Recommended Floor Markings Use of the space in front of your SMARTfit panels can add options to your program Many of our lesson plans include the use of speed agility ladders poly spots cones and pre taped lines set at specific distances in front of the SMARTfit system We recommend taping painting or incorporating into the existing floor the followin...

Page 11: ...your system will display an error message If this occurs simply turn the system off wait for 10 seconds then restart User Name The user name is used to access the SUITE button to create a program lesson design Scoreboard The scoreboard displays up to four digits of score Time Clock The time clock displays 4 digits of time including tenths during the final ten second countdown of a game The system ...

Page 12: ... to the last game that was played Re initializing is sometimes necessary when starting your system for the first time after it has been upgraded or when you want to instruct the CPU to add OR eliminate wireless pods for the workout session When the CPU firsts turns on it will allow you to select which configuration you plan to use and will set the system accordingly Refer to page 14 under system c...

Page 13: ...h each system setting option Remember the CPU settings must match with the desired targets for a successful initialization Next the system must be turned off and the user should wait 10 seconds before turning the CPU back on See Chapter 5 if the user is interested in adding or subtracting pods Types of Configurations 1 No Panel configuration is used for operating either wired or wireless pods 2 Si...

Page 14: ...he SYSTEM button to make choices about what components of the system will be used for the session In most cases these options will not change unless the number of pods will change or if the system will be changing from the SMARTfit panel and the pods Pressing the ENTER button cycles through each setting option number of wired targets number of wireless targets RF channel system volume attract musi...

Page 15: ...d Down arrows are used to select how many wireless targets or pods are in play then press the ENTER button to move to the next option RF radio This feature is used to move the RF radio band if interference from other products or multiple SMARTfit products are used close to each other It is specific to the wireless pods The pods must be set to the same channel as well Then press the ENTER button to...

Page 16: ...using the UP and DOWN keys Then press the ENTER button to move to the next option Auto Restart On Off Change how games behave once they have concluded With auto restart on the game will display scores and restart itself ready for another game to start immediately With Auto Restart off the system will remain idle and only start a new game when the menu button is pressed Turn Auto Restart on or off ...

Page 17: ...s Select from tones by pressing the up down key when a tone is selected it will give a sample strike tone Then press the ENTER button to move to the next option Target Re address Select whether or not the pods need to initialize the targets ADDRESS NOW NO The user can perform this operation by selecting yes with the up and down keys Now press the up key so that ADRESS NOW YES is displayed The disp...

Page 18: ...ss the ENTER button to move to the next option Message The message displayed here is the message that shows up on the targets during the Attract mode Suite Button Design a Program Suite One press of the SUITE button and the CPU brings up the setting options to configure a program The up and down arrow keys set each individual setting while the ENTER key cycles to the next setting Once an individua...

Page 19: ...left hand side of the keypad Press the ENTER key to cycle to the next setting option Suite Loops The up and down arrow key will select the number of loops the entire suite program will run through the games Press the ENTER key to cycle to the next setting option Game Position Use the UP or DOWN arrow key to select game position 1 then press the ENTER key to cycle to the next setting option ...

Page 20: ...setting option Level The up and down keys can be used to select game level Suite s titled with Track use game level differently than suite s titles Seek Press the ENTER key to cycle to the next setting option During a Track Suite s B C D F and H the target value loses 2 points for every color change in between each strike 1 The lower levels activate fast color changes 2 The higher levels activate ...

Page 21: ...ect game 2 and repeat this same process for each game There is a total of 5 games of available storage in each suite program Play The user will let the CPU load out then press Shortcut 1 to play Creative Suite 1 or Shortcut 2 to play Creative Suite 2 Game Button Game Select Menu Short Press of the GAME button brings up game selection use arrows to cycle through games Game Suites Multiple short pre...

Page 22: ...y to cycle to the next setting option During a Track Suite s B C D F and H the target value loses 2 points for every color change in between each strike 1 The lower levels activate fast color changes 2 The higher levels activate slow color changes During Seek Suite s E G J K and Q 1 Level 1 activates 3 targets 2 Level 2 activates 5 targets 3 Level 3 activates all targets 4 Level 4 activates all ta...

Page 23: ...means the target needs to be struck with a lighter touch Additional Game Options There are additional Game selections with suites of games involving numbers In Game Suites D E Q extra options allow you to tailor the range of numbers used to the ability level of the players These extra settings include choosing Max Value highest number offered Random vs Fixed Starting Point and Incremental counting...

Page 24: ...r use during the attract mode These are pre programmed songs that can set the atmosphere for the age of the players Select a song using the arrows keys Game tones There are five sets of game tones that can be used to indicate the right wrong hits and game fanfares 2 Voice instructions Voice instructions are optional and are available in English French Spanish and German Systems are shipped with En...

Page 25: ...ss pods Up to six pods can charge at a time and a single charge should provide up to 18 hours of play 1 Charge all pods prior to setting the system up for the first time 2 Plug power cord into a 110VAC electrical outlet 3 Plug the other ends of charging cord into the back of each Pod 4 The pod may take 6 8 hours to fully charge 5 Unplug your charging cord from the wall outlet before starting up th...

Page 26: ...r pod targets are on targets that are on will have a blue light that blinks every five seconds in the lower and upper right of the display Readdressing Targets There are rare cases when Pods may need to be readdressed It s important to note that users must not strike any targets during the initialization process or additional procedures will be required There are 2 methods to addressing pods Metho...

Page 27: ... of the class If you have any difficulties here are some reasons that a Pod may not detect a target on startup 1 The Pod or Target was not turned on If a pod is on one or more pixels will blink blue every 5 seconds If there is no blue pixel flash then it is not on press the red button on the face to turn it on 2 The wireless pod has turned itself off Wireless pods will blank the display after 5 mi...

Page 28: ...with no pre programmed addresses In some cases a system may arrive without pods being addressed 2 The system encountered a problem in a readdressing attempt One can re address for any reason simply by selecting the address function in the system menu menu options section for more details ...

Page 29: ...ng sitting or lying Implements for striking the balls hockey sticks paddles padded bats rackets etc Cones to provide barriers or direction Padded 2 5 or ten pound hand weights protect the panel from developing strike marks The following equipment is supplied with your purchase of a SMARTfit system See spec sheets for quantity details 7 yellow playground balls 2 lb medicine ball Foam noodles What E...

Page 30: ...ry day activities Cardio The Cardio Respiratory Endurance section should run for about 15 minutes within a 50 minute program The main focus is cardio endurance stamina and calorie expenditure Core The Core section should run for about 5 minutes within a 50 minute program The main focus is on strengthening the torso with sit ups overhead passes etc Speed and Agility The Speed and Agility section sh...

Page 31: ... retrieves ball returns to the start line and hands passes the ball to the next player in line Around the World First player takes a turn and peels off to the end of the line The next player in line plays off of the first player s throw and peels off to the end of the line ...

Page 32: ...less Refer to the rest of this manual for examples of how to design lesson plans for your system TEMPLATE DESIGN YOUR OWN CLASS Date _________________ Time ________________ WARM UP Equipment______________ Game ___ Start Line ___ Mode____________ Seconds_____ SKILL Equipment___________________ Game ___ Start Line ___ Mode____________ Seconds_____ CARDIO STRENGTH BALANCE Equipment__________________ ...

Page 33: ...o the lit targets x 11 Rallywall Zones Middle 3 rows Penalty for hitting outside the lit region x 12 Rallywall Zones Center target only 5 points for each hit to the target x x 13 Rallywall Zones Center target only Penalty for hitting outside the lit region x x B TRACK THE TARGETS EMOTICONS DICE AND SHAPES Low Cognitive 1 Track the Emoticon all targets lose a point with each color change x x x x 2 ...

Page 34: ...n all rows Random start 1 9 plus selected number 1 12 Select top number to count to x x x x 7 Track Numbers Addition bottom 4 rows Random start 1 9 plus selected number 1 12 Select top number to count to x 8 Track Numbers Addition middle 3 rows Random start 1 9 plus selected number 1 12 Select top number to count to x 9 Track Numbers Addition top 3 rows Random start 1 9 plus selected number 1 12 S...

Page 35: ...e middle 3 rows Seek the alphabet A to Z and back x 4 Seek the Letter Timed Game upper 3 rows Seek the alphabet A to Z and back x 5 Seek the Letter Timed Game lower 2 rows Seek the alphabet A to Z and back x x H TRACK Left Right Both FIXED High Cognitive Single Pods Combo Mini 3 6 5 9 1 Track Left Right Both LRB FIXED all targets Use correct hand or hands to track the targets L will be on right si...

Page 36: ...ek the Color Timed Game middle 3 rows Seek the color on center target at start x 4 Seek the Color Timed Game upper 3 rows Seek the color on center target at start x 5 Seek the Color Timed Game lower 2 rows Seek the color on center target at start x x K SEEK THE SMILEY High Cognitive 1 Seek the Smiley Face Timed Game all targets Seek the smiley face until time runs out x x x x 2 Seek the Smiley Fac...

Page 37: ...x x x x 4 Pairing Shapes timed x x x x 5 Pairing Dice timed x x x x 6 Pairing Symbols timed x x x x O MEMORY Find the pairs Keep on while seeking next High Cognitive 1 Memory Color race x x x x 2 Memory Numbers race x x x x 3 Memory ABC race x x x x 4 Memory Shapes race x x x x 5 Memory Dice race x x x x 6 Memory Symbols race x x x x P SEQUENCING Find the sequence following the first target High C...

Page 38: ... with penalty Game Number 4 Lower 4 rows 7 targets Game Number 5 Lower 4 rows 7 targets with penalty Game Number 6 Top Row 2 targets Game Number 7 Top Row 2 targets with penalty Game Number 8 Bottom Row 2 targets Game Number 9 Bottom Row 2 targets with penalty Game Number 10 Middle 3 rows 5 targets Game Number 11 3 rows 5 Targets with penalty Game Number 12 Center Target Only 1 Target Game Number ...

Page 39: ... put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use a level with longer times for running or ball games Play until time runs out Game Number 1 Chase the Single Target All Targets Game Number 2 Chase the Single Target Lower 4 rows 7 targets Game Number 3 Chase the Single Target Middle 3 rows 5 target...

Page 40: ...rike The target starts out blue and changes colors with the duration of time taken to put it out Score earned for each hit decreases with each color change Target remains red until the player can hit that target out or time runs out Use a level with longer times for running or ball games Play until time runs out Once the player reaches the chosen max value of 10 25 40 50 or 99 they subtract the nu...

Page 41: ... each target after every successful strike for points Play until time runs out Once the player reaches the chosen max value of 10 25 40 50 or 99 they subtract the number increment or the remainder from their chosen max value Continue until time runs out Game Number 6 Seek the Number Addition All Targets Game Number 7 Seek the Number Addition Lower 4 rows 7 targets Game Number 8 Seek the Number Add...

Page 42: ...re will display on the CPU Allow more time for advanced players so they can play the alphabet backwards after completing it forwards Game Number 1 Seek the Letter All targets Game Number 2 Seek the Letter Lower 4 rows 7 targets Game Number 3 Seek the Letter Middle 3 rows 5 targets Game Number 4 Seek the Letter Upper 3 rows 5 targets Game Number 5 Seek the Letter Lower 2 rows 4 targets Game Suite H...

Page 43: ...hase the Single Target Left Right Both Random Middle 3 rows 5 targets Game Number 4 Chase the Single Target Left Right Both Random Lower 2 rows 4 targets Game Suite J Name Seek the Color Game Rules The game starts with one pod displaying the color that must be chased Once the pod is activated each pod begins with all targets displaying random colors including the color identified at the start of t...

Page 44: ... Station begins with all targets turned on Objective Race to see how quickly all targets can be put out The CPU counts the seconds until the last target is out First player or team to hit out all pods will end the game and the system will light up in celebration with exploding targets flashing up and down the pods and score displayed on the CPU Game Number 1 Knock the Lights Out Race All Targets G...

Page 45: ...airs as possible within the time set Game ends when time runs out Score reflects the number of pairs found less the points taken for mistakes Game Number 1 Pairing Color All Targets Game Number 2 Pairing Numbers All Targets Game Number 3 Pairing ABC All Targets Game Number 4 Pairing Shapes All Targets Game Number 5 Pairing Dice All Targets Game Number 6 Pairing Symbols All Targets Game Suite O Nam...

Page 46: ...he game progresses If the second target is the next sequential number it is correct and will stay on Repeat until all targets are turned on with the correct sequence of numbers Game ends when all the sequential numbers have been found Score reflects the time taken to find the sequence of numbers Game Number 1 Numbers All Targets Game Number 2 Alphabet All Targets Game Suite Q Name Equations Seek G...

Page 47: ... 2017 SMARTfit Inc www smartfitinc com 47 Game Number 3 Equations Seek Multiplication All Targets Game Number 4 Equations Seek Division All Targets Game Number 5 Equations Seek Square Roots All Targets ...

Page 48: ... as Activity Level 1 except player will place their feet on top of a BOSU Ball Activity Level 3 High Physical Intensity Set time to 60 seconds Replace the BOSU for a stability ball Place ankles feet on top of the stability ball and perform the specified task before each strike on lower two rows of targets High Knee Challenge Objective Speed drill challenging core strength cognitive ability neuromu...

Page 49: ...ve Intensity Suite __C__ Game __4__ Level __3__ Sensitivity _Lowest_ Time 60 seconds Activity Level 2 Medium Cognitive Intensity Game is played the same as activity level 1 except the target will light up anywhere on all 9 targets Have player alternate hands after each throw Suite __C__ Game __1__ Level __3__ Sensitivity _Lowest_ Time 60 seconds Activity Level 3 High Cognitive Intensity Game is pl...

Page 50: ...Sensitivity _Medium_ Time 60 seconds Burpee Toss Objective Drill that challenges speed endurance and stability Equipment SMARTfit Single or Mini Medicine ball Organization Player starts at 6 mark with medicine ball in hands When trainer says go player drops to the ground to perform a burpee Upon completion player throws the ball to a single target 3 times Repeat until time runs out Activity Level ...

Page 51: ...art cone for the given time NOTE Any suite of games labeled with a SEEK title is playable in activity 2 Suite __E__ Game __5__ Level __3__ Sensitivity _Medium_ Time 30 60 seconds Increment __10_ Max Value __99__ Start _Random_ Program Partners or Small groups Activity 1 Two players begins on the first start cone Both player will race each other to tap the correct pod for the entire length of the g...

Page 52: ...te of games labeled with a SEEK title is playable in activity 2 Suite __K__ Game __1__ Level __3__ Sensitivity _Medium_ Time 30 60 seconds Program Partners or Small groups Activity 1 First line of players begins on the left of the start cone and the second line begins on the right of start cone To begin the first two players of each line will run to strike the single lighted target The player who ...

Page 53: ...Row 3 will begin in line with row 1 yet 6 feet in front of row 2 A second start cone will be placed in line with row 3 and the first start cone Program Individual Activity 1 The player begins at the first start cone To begin the player will side shuffle to the single lighted pod for a strike and return toward the start cone The player will repeatedly strike a target and return to the start cone fo...

Page 54: ...xt player in line Continue for the given time NOTE Any suite of games labeled with a TRACK title is playable in activity 1 Suite __F__ Game __1__ Level __3__ Sensitivity _Medium_ Time 60 300 seconds Activity 2 First line of players begins on the first start cone and the second line begins on the second start cone To begin the first two players of each line will side shuffle to strike the pod displ...

Page 55: ... and the second player begins on the left of start cone To begin the first two players of each line will sprint to strike the single lighted target The player who struck the target first will return to the start cone while the other player stays to strike the next lighted pod The players will repeatedly strike a target and return to the start cone for two strikes each and tag the next player in li...

Page 56: ... 2017 SMARTfit Inc www smartfitinc com 56 Suite __G__ Game __1__ Level __3__ Sensitivity _Medium_ Time 60 300 seconds ...

Page 57: ... seconds Program Partners or Small groups Activity 1 First player begins on the right of the start cone and the second player begins on the left of start cone To begin the first two players will sprint to strike the single lighted target The player who struck the target first will return to touch the start cone while the other player stays to strike the next lighted target The players will repeate...

Page 58: ...ll run to strike the correct colored given before the game starts target and return to the start cone The player will repeatedly strike the correct color displayed on the pods and return to the start cone for the given time NOTE Any suite of games labeled with a SEEK title is playable in activity 2 Suite __J__ Game __1__ Level __3__ Sensitivity _Medium_ Time 30 60 seconds Program Partners or Small...

Page 59: ...atedly strike a target and return to the start cone for two strikes each and tag the next player in line A line of players will be held just outside of the field of play so we don t have anyone in the way of the two players striking their targets Continue for the given time NOTE Any suite of games labeled with a SEEK title is playable in activity 2 Suite __J__ Game __1__ Level __3__ Sensitivity _M...

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