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2017 SMARTfit, Inc. • www.smartfitinc
.com
38
Chapter 10
Game Rules
Game Suite: A
Name: RallyWall
Game Rules:
•
All targets start with lights turned on.
•
Objective is to hit the system in the active target area as many times as
possible until the clock runs out.
•
When a lighted active target is hit, the targets are activated and a
positive tone is heard.
•
When time expires, the pods will light up with exploding targets,
flashing lights, and score will display on the CPU.
•
Each good hit earns 5 points.
Game Number: 1: All Targets
Game Number: 2: Upper 3 rows (5 targets)
Game Number: 3: Upper 3 rows (5 targets), with penalty
Game Number: 4: Lower 4 rows (7 targets)
Game Number: 5: Lower 4 rows (7 targets) with penalty
Game Number: 6: Top Row (2 targets)
Game Number: 7: Top Row (2 targets) with penalty
Game Number: 8: Bottom Row (2 targets)
Game Number: 9: Bottom Row (2 targets) with penalty
Game Number: 10: Middle 3 rows (5 targets)
Game Number: 11: 3 rows (5 Targets) with penalty
Game Number: 12: Center Target Only (1 Target)
Game Number: 13: Center target Only (1 Target) with penalty
Game Suite: B
Name
Game Rules:
Chase the Single Target
•
Chase one target at a time; all other targets are off.
•
The target starts out displaying an emoticon.
•
Score earned for each hit decreases with each color change.
•
Target remains red until the player can hit that target out, or time runs out.
•
Use a level with longer times for running or ball games.