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ELECTRO-ACOUSTIC

BEAT SHIFTING 

Where things get interesting are with the five small sliders along the bottom of each track, 
which are labelled 

SHIFT, STEP

DIR

ection, 

RANDOM

, and 

CHANCE

.   These introduce 

changes that evolve the pattern while it’s repeating. 

SHIFT

 controls the likelihood of the hits in that track moving shifting to the left or right 

(earlier or later) in time.   When it’s at zero, all the way left, the pattern hits stay exactly as 
you  drew  it,  and  no  shifting  will  happen.      The  further  right  the  slider  the  higher  the 
chance of a SHIFT, the more likely it is that the hits will shift on each repeat.   When the 
pattern  SHIFTS,  it  moves  your  programmed  beat  to  other  positions  on  the  grid,  thus 
altering and evolving the beat based on what you started with. 

STEP

 size tells the generator how far to shift, if a shift is to happen.   If STEP is set to 1, 

then a note can only shift one grid position at a time.  If it’s set to 2, then if a note shifts, it 
will shift two grid positions, etc.   Note that if you set STEP to even numbers your beat will 
evolve in more naturally rhythmic ways than if you set STEP to odd numbers. 

DIRECTION

  tells  the  generator  in  which  direction  to  shift  the  beats,  if  a  beat  is  to  be 

shifted.   When it’s in the middle (default), the chance of a hit moving to the left or to the 
right (i.e. earlier or later in the bar) is equal, so beats can move in either direction.   If the 
DIRECTION is set all the way to the right, then beats will ONLY move to the right (later), 
and if set all the way to the left, beats will only move to the left.       Note that hits will 
“wrap” from the end of the bar to the beginning, or from the beginning to the end, if 
moved beyond the beat LENGTH. 

RANDOM

  slider  introduces  small  amounts  of  randomicity  to  the  velocity  of  the  played 

notes if you want to introduce some more human feel.    

CHANCE

 slider sets the percentage chance of a hit happening.   If CHANCE is at 100%, 

the beat will play as you see it, if CHANCE is at 50% then about half of the hits won’t play 
at all. 

 

!

17

Summary of Contents for ELECTRO ACOUSTIC

Page 1: ......

Page 2: ...4 STUDIO DRUM MACHINES 5 THE KONTAKT INSTRUMENT 8 SNAPSHOTS 8 DRUM MACHINE PANEL 9 THE CHANNELS 10 THE PARAMETER PANEL 12 THE MIXER 13 OPTIONS 15 BEAT TOOLS BEAT SHIFTER 16 BEAT TOOLS EUCLIDEAN BEATS...

Page 3: ...the Library folder 3 When the library graphic loads in Kontakt click Activate 4 The NI Service Center app will now launch Login or create an account and enter your product serial number shown in your...

Page 4: ...I TG12345 Desk compressor Ampeg Bass Amp Thermionic Culture Rooster preamp PA mics HiGH MID LOW State Of The Ark Studio Room mics Monnow Valley glass room mics Drum resonance mics Drum shell rattles 2...

Page 5: ...possible on each unit was sampled For example in the case of the TR 808 each of the 11 marker positions around each knob was sampled with every combination of every other knobs 11 positions This was...

Page 6: ...ed in August 2016 at State of The Ark studios in London A smaller room this time but with a killer selection of vintage analogue gear the pride of place being an EMI TG desk previously used by The Rol...

Page 7: ...e triggered with drums at a low level to give a real life organic recording feel The combination of the channels captured at the two studios made a very exciting set of different colours to work with...

Page 8: ...er any control in this library to get information about its function if you have the Kontakt Info pane activated SNAPSHOTS To access the preset kits click the camera icon at the top of the Kontakt win...

Page 9: ...ampled hardware parameters where available In the case of the 909 shown there is TUNE and ATTACK Each of the 11 positions on both knobs represents a different 909 sample set e g setting TUNE 1 ATTACK...

Page 10: ...l is very useful for adding extra attack to a drum AMP Sampled from an Ampeg Bass Amp Driven hard very crunchy this is great blending with kick drums and hi hats for a totally new character ROOM 1 Sam...

Page 11: ...t the top of the list and general rattles and artefacts in the bottom half The Exit Sign rattles were recorded in SOTA studios using a contact mic on an exit sign above the door PA HI A stereo signal...

Page 12: ...cave far left to Convex far right IMPORTANT EDIT MODE ALL If ALL is displayed then the parameter knobs will affect all that drum s channels at once 1073 AMP VALVE etc ONE If ALL is clicked and ONE is...

Page 13: ...iggens the sound REVERB The send level to the Reverb unit which can be edited by clicking on the REVERB channel STEREO increase or decrease the stereo width of the channel Mono signals will be unaffec...

Page 14: ...hite square at the top right Be aware that each extra processor you activate will increase CPU usage COMPRESSOR A feedback compressor The harder you drive the input the more of the signal is compresse...

Page 15: ...o Acoustic can quickly use a lot of polyphony To address this we have a custom polyphony limiting system which you can set to either 1 or 2 hits of each drum including all 11 channels in total e g POL...

Page 16: ...are six tracks that have identical controls Firstly using the drop down menu on the left you can choose which sound in the current kit you want to trigger with that row here the first row is set to K...

Page 17: ...at a time If it s set to 2 then if a note shifts it will shift two grid positions etc Note that if you set STEP to even numbers your beat will evolve in more naturally rhythmic ways than if you set ST...

Page 18: ...e of the pattern SAVE saves the pattern to disk so you can share it with other kits LOAD loads a pattern from disk SEQUENCER CONTROLS SWING adds swing to the rhythm of the beat LENGTH is the length of...

Page 19: ...en way to divide 4 HITS in 16 STEPS is to put one HIT every 4 STEPS So far so disco It gets more interesting when the numbers are less even For example 3 HITS in 8 STEPS gives you a nice funky rhythm...

Page 20: ...rator will start and stop with your host transport RATE is the sync note value from 1 4 note to 1 32 note and is always calculated in relation to the host tempo SWING adds a shuffle to the beat LOOP f...

Page 21: ...fter various numbers of steps but in which the steps are all the same duration In a polyrhythm the overall pattern length stays constant and the duration of the steps is adjusted to fit the required s...

Page 22: ...with different patterns LOCK Any track with the padlock shut will be excluded from the RANDOMISE function see below GLOBAL CONTROLS PLAY starts or stops the sequence If you are in a DAW the host trans...

Page 23: ...he use of this product please feel free to contact us You can email us at support soniccouture com We will always endeavour to reply to any enquiry within 12 hours We are based in the UK so please bea...

Page 24: ...video audio music text and applets incorporated into the Software is fully asserted by Soniccouture Ltd The Owner may only install and use Soniccouture libraries and software on multiple computers str...

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