47
P
a
rty Mascot
3
AIBO will move towards the pink ball
supplied with it, so give the ball to the
person who will guide AIBO to the
person who gets the present.
• To cancel the game, touch AIBO on the chin.
AIBO returns to its condition in step 1.
4
Hold the pink ball in front of AIBO
and move it along.
AIBO will start to follow the ball.
When AIBO gets too close to the ball or if
it does not recognize the ball for one
minute, it stops. Touch AIBO on the back
to start it up again.
5
When AIBO reaches the person who
gets the present, have the person pet
AIBO on the head.
AIBO will open its mouth and allow the
present to be to taken out. AIBO then return to
its condition in step 1.
Summary of Contents for AIBO Party Mascot ERF-210AW03
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