159
Sequence Operations
Cha
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Re
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O
per
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a
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Set
tings
X
(pause/restart) button:
Pauses play when pressed
during play, and restarts play from the paused position
when pressed again.
Bx
(play/stop) button:
Starts play when pressed, and
stops play when pressed again.
LOOP button:
Selects loops play. If you want loop play,
press this button to light it before starting play.
DIR button:
Reverses the play direction.
Editing Sequences
After recalling a sequence, you can edit it by changing
parameters and by adding or deleting keyframes.
To change parameters
Use the Seq Edit sub menu to change parameters.
To display the Seq Edit sub menu
Press the SEQ button in the numeric keypad.
The most recently used sub menu appears in the display
panel.
Press the
j
and
J
buttons in the numeric keypad until
the Seq Edit sub menu appears.
The Seq Edit sub menu displays the total number of
keyframes (Total) registered in the currently recalled
sequence, and the number of the current keyframe (Cur).
The current keyframe is the keyframe at the current display
position. You can press the
h
and
H
buttons to move
the current keyframe.
The following parameters can be changed.
a) The interval is a relative value with respect to the execution time. It
changes whenever the execution time changes.
b) Setting this to On results in a pause between individual keyframes, which
is convenient if you want to add or delete keyframes.
When you have finished changing parameters, press the
STORE button to save the changes.
Unless you save them, changes to parameters are lost when
the switcher is powered off. Always save the sequence
whenever you change sequence parameters.
For information about how to save sequences, see
“Creating Sequences” (page 156).
To add keyframes
You can add new keyframes at any point in a sequence. To
add a keyframe, recall a sequence and then proceed as
follows.
X
(pause/restart) button
Bx
(play/stop) button
LOOP button
DIR button
j
button
H
button
STORE button
h
button
J
button
Knob Parameter Description
Settings
F1
Play
a)
Sequence execution
(play) time
1 to 3200
F2
Brk b)
Pause at each
keyframe
On, Off
F3
Ival
a)
Interval
1 to 999
F4
Mode
Interpolation mode
Point, Line, Curve
Note
Total number of keyframes
Current keyframe
Summary of Contents for DFS-900M
Page 189: ...189 Pattern List Appendix Pattern List Wipe Basic wipe ...
Page 190: ...190 Pattern List Appendix User wipe ...
Page 191: ...191 Pattern List Appendix Mask ...
Page 193: ...193 Pattern List Appendix ...
Page 194: ...194 Pattern List Appendix 3D DME effects ...
Page 195: ...195 Pattern List Appendix ...
Page 196: ...196 Pattern List Appendix User effects ...
Page 216: ...216 External Dimensions Appendix BKDF 902 1 5M E Control Panel Unit mm inches ...
Page 217: ...217 External Dimensions Appendix DFS 900M Processor Unit Unit mm inches ...