40
J. Press TRIM key to input the trimming code.
Then, “000:TRIM”appears on the screen for a
little while, and you can see the screen like
a figure on the right side.
K. If you press FORW and BACK keys to progress
and reverse 1 stitch, you can confirm the real
shape to be sewn. Whenever you once press the
keys, you can see the operating form and
coordinates at that time. If you want to perform
test sewing, goes to the next step directly. If
you press the keys without cease, a needle moves
to the beginning or ending point.
L. Press TEST key.
The upper feed plate comes to ascend and moves
to origin, then goes up. After that, READY
LED lights up. Press SPEED key and adjust
the speed properly. Then if you step on the
pedal switch on the right side, the upper feed
plate comes to descend, and if you step on the
pedal switch on the left side, the machine starts
test sewing. If the test sewing is finished, the
upper feed plate moves to origin or sewing start
point and comes to ascend.
M. Press TEST key one more time and finish the
test sewing. Then, the upper feed plate comes to
descend and moves to origin with the turning on
the READY LED.
N. Press WRITE key and input the number you
want to save by using digit keys, then press
ENTER key. (For example, if you want to
save a pattern number as 302, input [3][0][2].)
During saving the data, READY LED flickers.
If you want to save the pattern with the same
number, just press ENTER key, but if you
want to save it with another number, press
ESC key and save to the other number. After
finishing saving process, the upper feed plate
backs to the origin.
O. For finishing a pattern generation, press MODE
key. Then, the upper feed plate comes to ascend
after moving to origin. Press ESC key to
back to the initial screen.
C U R V E D B L N O N E
X : 0 0 6 0 0 A N : 0 0 1 0 3
Y : 0 0 0 0 0 A
F u n c t i o n C o d e ?
< T e s t S e w i n g >
S P : 1 5 0 0
O R I G I N
X : 0 0 0 0 0 A N : 0 0 0 0 0
Y : 0 0 0 0 0 A
F u n c t i o n C o d e ?
O R I G I N
X : 0 0 0 0 0 A N : 0 0 0 0 0
Y : 0 0 0 0 0 A
F u n c t i o n C o d e ?
0 1 5 : P T R N W R I T E
N O : 3 0 2
< < M a i n M e n u > >
2 . P r o g r a m
3 . B o b b i n W i n d
4 . M a c h i n e T e s t
T R I M N O N E
X : - 0 6 3 5 A N : 0 0 1 5 8
Y : 0 0 0 3 5 A
F u n c t i o n C o d e ?