background image

 

 

Pulling and releasing the trigger quickly will toggle between the different 
programming modes: 
 
  Green 

 

  Debounce 

 

  Purple 

  

 Dwell 

  Yellow  Loader 

delay 

 

 

Blue   

 

AMB 

 

 

Red   

 

ARS 

 

 

White  

 

Fire mode 

  Teal 

  Fire 

mode 

max 

rate 

of 

fire 

  Flickering 

Green 

Eye 

mode 

  Flickering 

Purple 

Bolt 

delay 

  Flickering 

Yellow 

CPF 

  Flickering 

Blue 

Ramp 

start 

  Flickering 

Red 

Gangster 

mode 

 
When the LED is lit for the desired setting, press and hold the trigger until the 
LED goes out. When you release the trigger, the LED will blink to show the 
current setting. For example, if the current setting for debounce is 5, the LED will 
blink green 5 times. Once the LED stops blinking, you have 2 seconds to begin 
entering the new setting. 
 
To enter the new setting, pull the trigger the desired number of times. For example, 
to set the debounce to 2, you must pull the trigger 2 times. Every time you pull the 
trigger the LED will light. After all settings have been changed, turn the marker 
off, using the power button. 
 

Programming Example

  

 
If you want to set the dwell to 10, you should: 
 

1.

 

Make sure the marker is powered off and the tournament lock is  
disabled. 

2.

 

Pull and hold the trigger and press the power button to turn on the 
marker. 

3.

 

The LED shows a rainbow sequence, then solid green. This is the 
debounce mode. 

4.

 

Quickly pull and release the trigger 1 time to switch to the dwell mode. 
The LED will show purple. 

5.

 

Pull and HOLD the trigger until the LED turns off. 

6.

 

Release the trigger. The LED will blink out the current setting. 

7.

 

When the LED stops blinking, enter the new setting by pulling the 
trigger 10 times. 

8.

 

Wait until the LED turns back on, indicating programming has been 
completed. 

9.

 

Turn the marker off.

 

 

Program Reset 

To reset all settings to factory defaults hold down Button 1 for 10 seconds while in 
programming mode. The LED will rapidly cycle through every setting color to 
indicate that the process has completed. 
 

Settings 

Debounce

 – The M6 Infamous board software features an interrupt based 

debounce algorithm that effectively “scans” the trigger at 1 million times per 
second.  It runs completely independent of code execution on the microcontroller 
so your trigger pulls are always registered.  The debounce setting is in increments 
of ½ milliseconds. Users should be aware that low debounce settings may cause 
the marker to read switch bounce as additional pulls, falsely generating shots or 
near full automatic fire. The setting ranges from 1 to 50 and is defaulted at 10. 
  

Dwell 

– The amount of time the solenoid is energized each time the marker is 

fired. The default is 8 ms. The range is 4 to 20 ms. Too low of a dwell may lead to 
inconsistency or drop off.  Too high of a dwell can cause bad air efficiency. 
 

Loader Delay

 – Adds a slight delay after the eye has seen a ball and the bolt is 

cycled, causing the gun to fire. If not using force fed loaders, it may be necessary 
to increase this setting to prevent chopping. A setting of 1 means no loader delay, 

hich is the fastest. The default is 2 and may be set from 1 to 50. 

w

 

 
AMB 

– Allows the user to adjust the anti-mechanical bounce feature. Mechanical 

bounce occurs with the Alias Intimidator due to the kick generated during each 
shot and can cause the marker to “run away,” firing even after the trigger has been 
released. AMB helps stop markers from going full-auto when the trigger is pulled 
very slowly. The default is 2 and may be set from 1 to 5 (1 being off). AMB is 
only used in fire modes 1 and 2 (semi-automatic unlimited and capped). In PSP or 
NXL modes AMB is disabled. 
 

ARS Dwell

 – Amount of dwell time added for an ARS (anti-ram stick) shot. The 

range is from 1 to 10 additional milliseconds of dwell.  The default is 1, which 
turns ARS off.  This feature may not be necessary with your Alias.  It is only 
necessary if the user is experiencing a low first shot.  ARS is only used if the Alias 
is left sitting idle for more than 20 seconds.  The next shot will then have a slightly 
higher dwell time to make sure the ram breaks free and there is no low shot.  Be 
aware that a high ARS dwell setting will lead to a much higher velocity first shot. 

 
Fire Mode

 – Included are five different fire modes (default is 1): 

 

1.

 

Semi-automatic, unlimited rate of fire 

2.

 

Semi-automatic, adjustable rate of fire 

3.

 

PSP ramping, adjustable rate of fire 

4.

 

PSP burst, adjustable rate of fire 

5.

 

NXL full-automatic, adjustable rate of fire 

 

Setting 1 is normal semi-automatic with an unlimited rate of fire while the eyes are 
enabled. When the eyes are turned off, the max rate of fire is set to 20 balls per 
second. 
 
Setting 2 is semi-automatic with a capped rate of fire. It limits the maximum balls 
per second that can be fired.  The cap is set by the Max ROF setting. 
 
Setting 3 is the first PSP fire mode that works as follows:  

 

The first 3 shots of a string are semi-automatic. 

 

After the 4

th

 shot the marker will add shots as long as the user fires 

faster than the ramp start setting.  For example, if the ramp start setting 
is 5, the user must pull 5 times per second or faster for the software to 
add additional shots. 

 

If the trigger is released, the marker will stop firing immediately. 

 

If the trigger is not pulled again within 1 second of release, the 3-shot 
semi-automatic count starts over. 

 
Setting 4 is the second PSP fire mode that works as follows: 

 

The first 3 shots of a string are semi-automatic. 

 

After the 4

th

 shot the marker will fire 2 or more shots per pull as long as 

the user continually pulls and releases the trigger. 

 

If the trigger is released, the marker will stop firing immediately. 

 

If the trigger is not pulled again within 1 second of release, the 3-shot 
semi-automatic count starts over. 

 
In normal operation, continually pulling the trigger faster than 5 to 6 pulls per 
second will effectively give the user full-automatic at the max rate of fire. If the 
user stops shooting then resumes within 1 second, the marker will return to the 
max rate of fire. If the user stops shooting for more than 1 second, the next 3 shots 
will be semi-automatic. On the 4

th

 shot it will resume a faster fire rate. 

 
PSP ramping and PSP burst differ in that PSP ramping requires the user to 
maintain the ramp start rate of fire for software assistance, whereas the PSP burst 
mode will fire at least 2 shots per pull, regardless of rate of fire.  Some players 
prefer multiple shots every time they pull the trigger after the initial 3 semi-
automatic shots, while others like to shoot 1 ball at a time until they achieve a 
certain rate of fire. 
 
Setting 5 is the NXL full-automatic fire mode.  It functions similarly to the PSP 
fire modes except, after the 3

rd

 semi-automatic shot, the user may pull and hold the 

trigger for the marker to fire in full-automatic. 
 

Fire Mode Max ROF

 – The maximum rate of fire setting only applies to the 2

nd

3

rd

, and 4

th

 fire modes. The max rate of fire is adjustable from 14 to 20 balls per 

second in ¼ balls per second increments. It has an unlimited setting. The default is 
4, which is roughly 14.75 balls per second. Oscillator inconsistencies from chip to 
chip make it impossible to time perfectly, so the only true way to check rate of fire 
is to use a Pact Timer or ballistic chronograph. The red radar chronographs 
commonly found at fields are NOT reliable. 
 
Setting BPS 

  Setting BPS 

  Setting BPS 

 14.0 

 9 

 16.0 

 17 

 18.0 

 14.25 

 10 

 16.25 

 18 

 18.25 

 14.5 

 11 

 16.5 

 19 

 18.5 

 14.75 

 12 

 16.75 

 20 

 18.75 

 15.0 

 13 

 17.0 

 21 

 19.0 

 15.25 

 14 

 17.25 

 22 

 19.25 

 15.5 

 15 

 17.5 

 23 

 19.5 

 15.75 

 16 

 17.75 

 24 

 19.75 

 

 

 

 

 

 

 

 

25 

 

20.0 

 

 

 

 

 

 

 

26 

 

Unlimited 
w/eyes on 

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