3D Graphing
373
How the Viewing Angle Is Measured
Note:
When
eye
ψ
=0
, the z axis is vertical on the screen. When
eye
ψ
=90
, the z axis is
rotated 90
¡
counterclockwise and is horizontal.
In the Window Editor (
8 $
), always enter
eye
q
,
eye
f
, and
eye
ψ
in degrees,
regardless of the current angle mode.
The viewing angle has three components:
•
eye
q
— angle in degrees from the
positive x axis.
•
eye
f
— angle in degrees from the
positive z axis.
•
eye
ψ
— angle in degrees by which the
graph is rotated counter-clockwise
around the line of sight set by
eye
q
and
eye
f
.
Y
Z
X
eye
q
eye
f
eye
Do not enter a
¡
symbol. For
example, type 20, 70, and
0, not 20
¡
, 70
¡
and 0
¡
.
Summary of Contents for Titanium TI-89
Page 9: ...Getting Started 6 TI 89 Titanium keys Ë Ì Í Ê ...
Page 34: ...Getting Started 31 2 or D 2 B u s i n e s s D B D B Press Result ...
Page 43: ...Getting Started 40 3 0 D B D D B D Press Result ...
Page 44: ...Getting Started 41 D 2 0 0 2 D B Scroll down to October and press Press Result ...
Page 58: ...Getting Started 55 Example Set split screen mode to TOP BOTTOM Press Result 3 B D ...
Page 70: ...Getting Started 67 ...
Page 175: ...Operating the Calculator 172 From the Keyboard ...
Page 456: ...Tables 453 ...
Page 527: ...Data Matrix Editor 524 ...