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The SPRING as memory control desk 

Create a memory 

You make a scene on the fader-bank, whose led <live> is ON. Push [STORE scene
as]. With the scroll buttons [<<], [>>] and button [select digit] you can chose a
memory name. For example A13. If the name you have chosen already exists, than
you see: “Modify ? A13” Otherwise you see: “Save as?”. Push [YES] to store the
scene. After this the SPRING returns to the main display. You can leave this mode

without saving anything by pushing [EXIT memory control] or [NO].
Push [select item] to select the second line on the display. Push [<<] or [>>] to choose the “source” of your record. You
have four options:
1.

'OUTPUT': you record the current output, this is often the present light-scene you see on stage. This makes it possible
to record a light-scene you have frozen during a fade-in.

2.

LIVEscene: you record the scene that you have made on the fader-bank whose  led <live> is ON.

3.

NEXT mem': you record the channel setting from a, in 'NEXT' loaded memory (possibly modified) or a manual
created pre-set that you have made on the fader-bank whose led <live> is OFF.

4.

'DMX-in': on this way you create a memory from the incoming DMX-data.

To change a memory: live

Get the main display. Select for “next”, the memory you want to change. For
example: D18. Make this memory visible with the crossfader. Now you can
adjust the levels of the memory with the fader-bank of which led <line> is ON.
Push on [STORE scene as]. The display shows 'Modify?.....Press [YES] to do
so. You can also select a the name of a not yet made memory.

To change a memory invisible: blind

Get the main display. Select for “next”, the memory you want to change. For
example: A13. Adjust the levels of the memory with the fader-bank of which led
<line> is OFF. The level-leds indicate the channel levels in case  'blind
control/view' is selected. By pressing a channel-button you see the level in
percent. Push [STORE scene as]. You will see the adjacent display.Push [YES]

if you want to save the modification of the memory.

To copy a memory

Get the main display. Select for “NEXT”, the memory you want to copy. Make this memory visible with the crossfader or
do not. Push [STORE scene as]. Use the scroll buttons [<<] and [>>]  and button [select digit] to select the memory name
for the copy. Make sure the source is set on “Livescene” in case the memory is made visible else it had to be “NEXT mem'
Push [YES]. After this the SPRING returns to the main display.

To delete a memory

Push [delete memory]. The  display shows the number of the actual memory.
Select with [<<], [>>] and [select digit] the  memory you like to delete. Confirm
your choice by pushing [YES]. 
You can delete all the memories at once. Go with [select item] to the second line
of the display. Push [YES].

Push on [NO] or on [EXIT memory control] to quite the delete mode.

To change the MEMORY sequence list, to insert a memory

Create the memory you want to insert, for example E30. It will be placed at the
end of the MEMORY list. Push twice on [memory sequence]. You see, for
example, the adjacent display. The cursor is blinking at A01, it can be the start of
the MEMORY list. Select with [<<] , [>>] and [select digit] the memory you like
to insert, in this case E30. It is followed by 'END'. Move the cursor to 'END'.

Select the memory  what must followed E30. For example A02. On this way you have E30 inserted between A01 and A02.
If you want to place E30 at the beginning of the MEMORY list you simply scroll down with [<<] from END to the first
memory in the list.

To change or view the fade-in time.

Push [fade-IN time]. Select with [<<], [>>] and [select digit] the memory whose
fade-in time you want to change or view. The display shows the current fade-in

4

Save  as?  A13
Source:LIVEscene

Modify?   D18
Source:Livescene

Modify?  

A13

Source:NEXT 

mem’

DEL memory? A03
Delete all?

A01 ,must be 
followed by:A02

A32:t_IN=005.0
delay=002.0 sec.

Summary of Contents for SPRING-V3

Page 1: ...E RECORD is a pre set stored in memory A LOOP is an automatically repeating sequence of memory fade ins The fade in speed is determined by the programmed fade in delay in fade out and delay out times of the memories that are used to build up the loop STEPPED LOOP mode of a loop is the situation in which memories follow up each other step by step no crossfade The FADER BUTTONS are the rectangle bla...

Page 2: ... so two independent fades are going on the same time Assign With this button you can select tree menus You can set to start the fade in of a particular memory at power on You can assign external and the on board Start stop buttons to memories and Fade engines And in 72 channel mode you can assign the 24 Sub MASTERS to a memory Set up The set up possibilities are Soft patch you can define the soft ...

Page 3: ...annel level must correspond with the fader s position Therefore you have to move the fader up down till you have picked up the level To do it smoothly you can check the channel level in percent on the display by pressing the corresponding channel button To view and to adjust channel levels in percent Contribute to the output level At the right side of the middle of the upper fader bank you find SE...

Page 4: ...selected By pressing a channel button you see the level in percent Push STORE scene as You will see the adjacent display Push YES if you want to save the modification of the memory To copy a memory Get the main display Select for NEXT the memory you want to copy Make this memory visible with the crossfader or do not Push STORE scene as Use the scroll buttons and and button select digit to select t...

Page 5: ... crossfader led that burns with overrule you can only speed up the crossfade time To set autofollow Push memory sequence Select with and select digit the memory you want to follow fade in automatically on the preceding fade in With YES you can turn on the autofollow autofollow y and with NO you can turn off the autofollow autofollow n If autofollow is set for a certain memory the fade in of this m...

Page 6: ...this manual 72 channels instead of 24 channels To create or change a scene memory of 72 channels live Select with SELECT live or blind control view live level control live is ON With the upper fader bank and with the button 1 24 25 48 and 49 72 you can set or change the levels of 72 channels visible on stage The level leds indicate the levels of the channels You can see the channel levels in perce...

Page 7: ...ill remove any patch Moving the cursor to SHIFT 000 and select a value other than 000 lets say 012 cause that the original patch from control channel X on DMX channel Y will be changed in a patch from control channel X on DMX channel Y 12 The default setting is SHIFT 000 Setting a control CURVE Repeat pressing next menu or previous menu till you see the adjacent menu Here you select a control curv...

Page 8: ...an will A04 automatically the memory what is selected by pressing on fade in time This memory will not shown live so you can change the fade time blind If you select an other memory it will shown live of course if yes is selected Setting the remote control type Repeat pressing next menu or previous menu till you see the adjacent menu Here you can enable and selecting the remote control type By pre...

Page 9: ...electronic a two wired connection across which digital data is send bit by bit digital current loop the messages exist of current pulses Connecting MIDI to SPRING The SPRING can only accept MIDI messages For that purpose the SPRING has a MIDI input on the right side The connector used is a 5 pin DIN 180 degree male Pin4 MIDI pin5 MIDI Note that pin 1 2 and 3 are not used and should be left unconne...

Page 10: ... the SPRING reacts by canceling the going fade and fading in scene A03 Layout of the front panel Beneath you find the front panel of the SPRING Fader buttons are not visible Spring V3 24 72 digital channel control desk fade in of the above selected NEXT scene Stepped loop mode push tempo twice in the desired step rhythm while pressing GO stop for that loop live live live B33 next B34 MASTER fade I...

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