TM
TM
Clap controlled walking
(
Quick launch code -
Left hand/ right hand/ yellow)
Ottobot
will be under your complete control as he responds to
the directions of your clap commands. Clap once and he will
walk forward, twice for backwards, and three or four times for
left or right. Loud noisy fun, just as
Ottobot
likes it!
1)
Ottobot
loves this game as it combines two of his favorite things-
exploring and loud noises!
Ottobot
will be under your complete command
as you give him instructions by your claps.
2)
Ottobot
will listen and respond to your claps. Clapping once will tell
him to walk forward, twice for backwards, three times for left and four
times for right. If you clap five times
Ottobot
will know that you wish
to stop.
3)
Ottobot
will listen for a short period of time and will voice which
command you have asked him to in recognition. This means that if
you wish for
Ottobot
to walk left, you will first hear
Ottobot
say
“forwards” and “backwards” before hearing “left” after your third clap.
Be careful to clearly clap in a steady rhythm in order to have your
claps registered.
Independent walking
(
Quick launch code -
Right hand/right hand/left hand/left hand)
Ottobot
will often begin to walk and explore, but he also likes to
stay and play with you. With a quick command you can send him
off again exploring the world by himself.
Sleep Mode
(
Quick launch code -
Left hand/ right hand/ blue)
This is the faster way to make
Ottobot
sleep and to store
the information.
Fun facts and tongue twisters
Ottobot
is filled to the brim with random bits of trivia and fun tongue
twisters. You never know what he will say next. Rubber Baby Buggy
Bumpers, Rubber Baby Buggy Bumpers, Rubber Baby Buggy Bumpers!
IR Communication
Ottobot
is able to communicate and react to other
Ottobots
as well as
i-Cybie
TM
and all Robo-Chi
TM
pets. When any are near each other in a room
they will speak and interact with each other, often triggering unique
actions or games. (Please initiate Robo-Chi
TM
first to start communication)
Reset
If something goes wrong with
Ottobot
you may have to reset him. This
allows
Ottobot
to review his programming and fix what is wrong. When
he is done he will be ready to play again.
To reset
Ottobot
, turn him upside down, press the small reset button on
the back of his neck and shake him to start.
If reset does not correct
Ottobot
, you may have to restart. If you restart
Ottobot
, he will go back to the beginning of his development. It is starting
all over again. It is important not to restart
Ottobot
unless absolutely
necessary. You should only do this if all other methods to correct
Ottobot
have failed. Please be sure to try and fix
Ottobot
with all other options
before restart.
To restart
Ottobot
, press the reset button while pressing and holding the
yellow and green buttons on
Ottobot’s
control panel.
Please note, restart is a last resort. Do not restart Ottobot unless
absolutely necessary.