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You will see HAPPY faces for your bugs  when you play correctly. You will see SAD

faces for your bugs if you do not complete the PLAY activities correctly.

DOCTOR (      )

If your bug is sick, you take them to the doctor.  For all bugs other than Hopper, the

doctor is Doctor Flora from the Ant Island who takes their temperature.  For Hopper,

the doctor is Molt (who is a very stupid grasshopper!) who takes a water dropper

and squirts a drop of water from the dropper on Hopper’s head, getting him all

wet.

CLEAN (        )

You will randomly see two different cleaning activities when you press this activity.

You will either see drops of water dripping from a leaf, which cleans your bug or

your bug will dive into a pool for a wonderful bath!

TRAIN (      )

There are five training activities for each bug.  You can train your bugs to do TRICKS

by giving them the right REWARD!

Flik:

— He punches a grasshopper punching bag.
— He zigs and zags between grasshoppers.
— He cuts down stalks of grain with his invention.
— He ties a leaf into a megaphone.
— He walks off and walks back.

Princess Atta (As the Queen-to-be, she works with her mother, the Queen.)

— She  waves her arm and worker ants dig a tunnel.
— She waves her arm and worker ants stack grain.
— She waves her arm and worker ants march forward in front of her.
— She waves her arm and her mother, the Queen, waves happily back to her.
— She walks off and walks back.

Princess Dot:

— She bounces on a fuzzy dandelion like a trampoline.
— She flaps her little wings and flies.
— She walks across a spider web like it was a tightrope.
— She does a little waltz dance with Flik.
— She walks off and walks back.

Hopper:

— He swats mosquitoes as they try to fly past him.
— He hops over logs.
— He somersaults backwards.
— He practices a Ninja-style kick and kicks Molt, one of the members of his gang.
— He walks off and walks back.

Dim (Since he’s a circus beetle, he performs circus tricks):

— Gypsy the Moth and Dim do a “figure 8” fly-around through the air together.
— He spins rings around his horn.
— He charges forward and picks up a flower on his horn.
— He gives Rosie a ride on his back.
— He walks off and walks back.

Francis (Since he’s a circus ladybug and also becomes the unofficial leader of

Dot’s Blueberry Troop — The Blueberries are like ant girl scouts):

— He flies through the air between tree branches.
— He spars  with a fly heckler .
— He waves his wings and the Blueberries parade by.
— He flies and lands on Heimlich (the caterpillar’s) back.
— He walks off and walks back.

DISCIPLINE (      )

There is a different discipline for each character:

INSERTING THE BATTERY

To activate your Giga Pets game, pull the plastic

tab from back of game.
To insert the battery, remove the battery

compartment cover at the back of the game. (To

remove cover, unscrew the cover, then push the

cover in the direction of the arrow).
Insert a CR2032 cell battery (battery included)

as shown.

CAUTION:

Not suitable for children under 36 months,

may contain small parts.

TO ENSURE PROPER FUNCTION :

- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged (if

removable).

- Rechargeable batteries are only to be charged under adult supervision (if

removeable).

- Only batteries of the same or equivalent type as recommended are to

be used.

- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.

DEFECT OR DAMAGE

If a part of your game is damaged or something has been left out, DO NOT RETURN

THE GAME TO THE STORE. The store doesn’t have replacement part.  Instead, write

to us at:

TIGER ELECTRONICS, LTD. REPAIR CENTER
980 Woodlands Parkway, Vernon Hills,
Illinois 60061, U.S.A.

In your note, mention the name of your game, your game’s model number, and tell

us briefly what the problem is. Also include sales slip, date, place of purchase and

price paid. We will do our best to help.

90-DAY LIMITED WARRANTY

Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this

product that the product will be free from defects in materials or workmanship for

90 days from the date of original purchase.  This warranty does not cover damages

resulting from accident, negligence, improper service or use or other causes not

arising out of defects in materials or workmanship.
During this 90-day warranty period, the product will either be repaired or replaced

(at Tiger’s option) without charge to the purchaser, when returned with proof of

the date of purchase to either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day

warranty period has expired, but prior to one year from the original date of purchase,

will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$9.00.  Payments

must be by check or money order payable to Tiger Electronics, Ltd.

The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty

with respect to the product.

All product returned must be shipped prepaid and insured for loss or damage to:

TIGER ELECTRONICS, LTD. REPAIR DEPT.
980 Woodlands Parkway, Vernon Hills,
Illinois 60061, U.S.A.

The product should be carefully packed in the original box or other packing materials

sufficient to avoid damage during shipment.  Include a complete written description

of the defect, a check if product is beyond the 90-day warranty period, and your

printed name, address and telephone number.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS

OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY.

ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF

MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE

NINETY (90) DAY PERIOD DESCRIBED ABOVE.  IN NO EVENT WILL TIGER BE LIABLE FOR

ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,

USE, OR MALFUNCTION OF THIS TIGER PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or

exclusions or limitations of incidental or consequential damages, so the above

limitations and/or exclusions of liability may not apply to you.  This warranty gives

you specific rights, and you may also have other rights which vary from state to

state.

For more information about Tiger Electronics, our products and special promotions, please

visit our Web Site at: www.tigertoys.com.

®

, TM, & © 1998 TIGER ELECTRONICS, LTD.  ALL RIGHTS RESERVED.

980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA.

Customer service number: 1-888 LUV GIGA

®

, TM, & © 1998 TIGER ELECTRONICS UK LTD.  ALL RIGHTS RESERVED.

Belvedere House, Victoria Avenue,

Harrogate, North Yorkshire, HG1 1EL, England.

www.tigertoys.com

Patent Pending

PRINTED IN CHINA

SCORE (       )

Choose this icon to check on the progress (for example, weight, health, and happiness)

of your bug.  Use the LEFT/RIGHT keys to display screens showing NAME,

TOTAL SCORE (      ), AGE (      ), WEIGHT (       ), HEALTH (      ), HAPPINESS (      ),

HUNGER (      ), and DISCIPLINE(      ).

HEALTH (     )

Health score increased by feeding your Bug healthy food, playing, and keeping them

clean.  Health ranges from 0 to 100 – a percentage — and the game begins with a

health of 80.  Health cannot go over 100, and excess points are lost.

HAPPINESS (     )

Happiness increases by feeding your bugs treats, playing, and getting it enough

sleep.  Happiness ranges from 0 to 100 – a percentage — and the game begins with

a happiness of 80.  Happiness cannot go over 100, and excess points are lost.

HUNGER (      )

Hunger ranges from 0 (empty stomach) to 100 (full stomach).  Each time you feed

your bug, it will be a little more full.  During the day, the bugs get hungrier and

hungrier.

DISCIPLINE

Discipline ranges from 0 (bad) to 100 (well behaved).

ALERT (      )

When this icon lights up, it means your bug needs something. Use the SCORE (     )

screens to try to figure out what your animal needs.  Try selecting a different activity

until you figure out what he needs!

SECRET CODES!

The game has certain secret codes that can be used to “unlock” features of the

game.  Codes are entered on the name screen.  If the player enters a name for his

bug that matches the code, some feature is “unlocked”. The player can then change

the name freely.  Once the feature is unlocked, it stays unlocked until the player

locks it again (by enter the code a second time) or when the game is reset by the

RESET button.

Here’s how to do it:

1) Select the SCORE (     ) activity.
2) Move to the NAME screen, and press ENTER.
3) Your name will disappear, and you can enter the code here.
4) Select the correct letters in the code just like setting the name.
5) When the code is spelled out correctly, press ENTER twice.

Check the Tiger website for clues on the secret codes!

ACTIVATING A NEW BUG

The characters “

Flik

Princess Atta

Princess Dot

, and 

Hopper

” are the original

available bugs (Normal Bugs).  You may only activate one of them at the start of

game and the other three Bugs will become Age Bonus Bugs.
They can be unlocked by the Total Age of all “alive bugs”.
If you are doing well, you can take care of more than one Normal bug at a time!

When total age of “alive bug(s)” reaches AGE 5, you have shown that you are

responsible enough to have another bug(First, Age Bonus Bug).
If you have “alive bugs” with a combined age of 10 or more, you can have a one

more Age Bonus  bug.
And if you have “alive bugs” with a combined age of 20 or more, you can actually

add a final Age Bonus bug!

Here’s how to activate another bug when you have earned it:

1) Press MODE to enter CLOCK MODE.
2) Press MODE again.  If you have earned another bug, the face of another of the

bug’s will appear.  If you have not yet earned another bug, you will return to the

game mode.

3) Press LEFT and RIGHT to select which of the bugs you want and press ENTER.

Your new bug will come to life, ready to play!

When you have more than one bug, you must switch between them to take care

of them.

Here’s how:

1) Press MODE to enter CLOCK MODE.
2) Press MODE again and then press LEFT or RIGHT until you see the face of the bug

you wish to activate, and press ENTER.  (If you only have one bug, pressing MODE

will only return you to Game Mode.)

3) The new bug will activate in Game Mode.
In addition, the characters 

Dim

 and 

Francis

 are the Hidden Bugs, 

Dim

 can be

unlocked if you have any other character with a TOTAL SCORE of 90 points.  So he

is an “earned” character, too — but in a different way.

Francis

 can be unlocked by entering code word “BUGS”in NAME MODE.

To choose a new bug, press MODE twice to enter the SELECT CHARACTER MODE.

Press LEFT/RIGHT to cycle through various faces of each bug.
Press ENTER to choose that bug and bring it to “life”.

GAME OVER

When your bug reaches age 14, it will normally fly away and will not be seen again

until you reset the unit.  However, if you keep your bug very healthy (HEALTH OVER

95), it will stay functioning.
As long as you keep the HEALTH icon at 95 or above, your bug will grow older and

older.

RESTARTING THE GAME

If you just wish to start over from the beginning, press the RESET button located on

the back of your game.  You can also use the RESET button to reset the unit if there

is a problem, but this will reset the game memory, so you will lose any bugs you have.

© Disney/Pixar

Visit A Bug’s Life web site at: www.ABugsLife.com

Francis:

— He flies from leaf to leaf.
The leaf appears on your left or right randomly.  Press the Left

key fast enough to fly to leaves on your left.  Press the Right

key fast enough to fly to leaves on your right. If you can

successfully fly to and land on the leaf 5 times in a row, the game stops,

and you win.

— 

Francis

 and 

Slim

 do their “Hiyah!” Bruce Flea bit (where they

perform a kung-fu move!)
Press Enter to raise Francis’s wings and his leg. Press “ ” to move
to left. Press “ ” to move right.  i.e. Press Enter, Left, Right, Enter,

Right.

For 

Flik

, he has to dig a tunnel.

For 

Princess Atta

, she is reviewed by the

Council of Elders.

For 

Princess Dot

, she has to stay home

and can’t leave home to play.

For 

Hopper

, a bird appears and snaps at

him.

For 

Dim

, his horn gets stuck in a plant.

For 

Francis

, he spins around in a circle

and gets dizzy.

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