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6. INSERTING THE BATTERIES

To insert the batteries, have an adult open the battery
compartment cover at the back of the game.  (Remove
the screw holding the battery door onto the back of the
game unit and remove the door.)  Insert 3xAAA OR LR03
batteries or equivalent (Batteries not included)
as shown.

TO ENSURE PROPER FUNCTION :
– DO NOT MIX OLD AND NEW BATTERIES.
– DO NOT MIX ALKALINE, STANDARD OR 

RECHARGEABLE BATTERIES.

– BATTERY INSTALLATION SHOULD BE DONE BY 

AN ADULT.

– NON-RECHARGEABLE BATTERIES ARE NOT TO 

BE RECHARGED.

– RECHARGEABLE BATTERIES ARE TO BE REMOVED 

FROM THE TOY BEFORE BEING CHARGED (IF REMOVABLE).

– RECHARGEABLE BATTERIES ARE ONLY TO BE

CHARGED UNDER ADULT SUPERVISION (IF REMOVABLE).

– ONLY BATTERIES OF THE SAME OR EQUIVALENT TYPE AS 

RECOMMENDED ARE TO BE USED.

– BATTERIES ARE TO BE INSERTED WITH THE CORRECT POLARITY.
– EXHAUSTED BATTERIES ARE TO BE REMOVED FROM THE TOY.
– THE SUPPLY TERMINALS ARE NOT TO BE SHORT-CIRCUITED.

Stage 3

The Queen's ship is now flying for the breach!  Droid fighters continue
to swarm in and other battleships are converging on the scene.   Trade
Federation landing ships on the outer ring of the blockade are moving

to block the breach.  With the royal starship now committed, you and
your squadron must keep the Queen safe while destroying this last line

of the blockade.  Clear out the landing ships and keep the other attackers
at bay while the Queen prepares to engage the hyperdrive.

Stage 4

With the royal starship preparing to jump to light speed, the Federation
is desperate to stop the Queen from escaping.  Your squadron has
proven to be more than a match for the Trade Federation host and

reinforcements will not arrive quickly enough to stop your lightning

strike.  Enter the Sith.

Darth Maul, in command of the Sith Interceptor, is the Trade Federation's
last chance to stop the Queen.  If you can destroy his ship, the Queen
will escape.  If not, he will overtake the defenseless royal starship and

end all hope for the people of Naboo!

PRINTED IN CHINA

Clean only with a piece
of soft dry cloth.

Do not use a pencil or

pin to press the RESET
switch.  Use a ball-point
pen.

High temperature will

destroy the unit.
Do not leave unit in
direct sunlight.

Do not press the liquid
crystal display and avoid
heavy shock or the

display may fail.

RESET

®, TM, & © 1999 Tiger Electronics, Ltd. All rights reserved.

980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.S.A.

®, TM, & © 1999 Tiger Electronics UK Ltd. All rights reserved.
Belvedere House, Victoria Avenue,
Harrogate, North Yorkshire HG1 1EL, England.

www.tigertoys.com

7. CAUTION/DEFECT OR DAMAGE

Replace battery at the first sign of erratic operation.
If a part of your ELECTRONIC HANDHELD NABOO  ESCAPE GAME is damaged
or something has been left out, DO NOT RETURN THE GAME TO THE STORE.
 The store doesn’t have replacement parts.  Instead, write to us at:

Tiger Electronics, Ltd. Repair Center
980 Woodlands Parkway
Vernon Hills, Illinois 60061, U.S.A.

Please include a note with your return explaining the problem along with a
sales slip, date, place of purchase and price paid.  We will do our best to
expedite your return promptly.

8. 90-DAY LIMITED WARRANTY

Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of
this product that the product will be free from defects in materials or
workmanship for 90 days from the date of original purchase.  This warranty
does not cover damages resulting from accident, negligence, improper service
or use or other causes not arising out of defects in materials or workmanship.
During this 90-day warranty period, the product will either be repaired or
replaced (at Tiger’s option) without charge to the purchaser, when returned
with proof of the date of purchase to either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the
90-day warranty period has expired, but prior to one year from the original
date of purchase, will be repaired or replaced (at Tiger’s option) for a service
fee of U.S.$6.00.  Payments must be by check or money order payable to
Tiger Electronics, Ltd.
The foregoing states the purchaser’s sole and exclusive remedy for any
breach of warranty with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage
to:

Tiger Electronics, Ltd. Repair Dept.
980 Woodlands Parkway
Vernon Hills, Illinois 6006l, U.S.A.

The product should be carefully packed in the original box or other packing
materials sufficient to avoid damage during shipment.  Include a complete
written description of the defect, a check if product is beyond the 90-day
warranty period, and your printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON
OR OBLIGATE TIGER IN ANY WAY.  ANY IMPLIED WARRANTIES
APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE.  IN NO
EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR
MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations of incidental or consequential damages,
so the above limitations and/or exclusions of liability may not apply to you.
This warranty gives you specific rights, and you may also have other rights
which vary from state to state.
For more information about Tiger Electronics, our products and special
promotions, please visit our Web Site at: www.tigertoys.com

5. POINTS

RESET BUTTON:

After battery insertion, the RESET switch may
be pushed only if the game doesn’t work
properly.  (Use a ball-point pen.) The display
should appear as shown in the diagram at
the right.

TRADE FEDERATION

DROID FIGHTER

= 30 pts

TRADE FEDERATION

LANDING SHIP

= 100 pts

ROYAL STARSHIP

= -200 pts

LOST NABOO FIGHTER

=  -200 pts

SITH INFILTRATOR
= 400 pts

TRADE FEDERATION

BATTLESHIP

= 50 pts

FOR EVERY SHIELD UNIT LEFT AFTER A STAGE = 50 pts

© Lucasfilm Ltd. & TM. All rights reserved.
Used under authorization.

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